First off let me start by saying that operating this game with a controller was surprisingly amazing as I switched over to a Steam Deck for games. But I feel that a few things could be done to improve the flow of using a controller.
-Add the Keyboard keybinds for commonly used quick actions under controller keybinds. Obviously not everything can fit on a controller scheme, so most actions were just left unbinded, except for copy and paste which even under controller keybinds use the same CTRL+C/V respectfully. I would like to see this action applied to most actions though like deconstruct, undo, cut, etc. This in turn would make it easier to share controller settings via Steam instead of having to tell people to go into the settings, set the keybinds under controller the same as the keyboard one, and finally be able to use the same controller scheme.
-Allow the ability to switch the up and down direction inside the quick menu. This might be because I played different games, but I found the quick menu to be disorienting, as while right and left on the d-pad go their respective directions, clicking down on the d-pad goes to the previous page. This can be a small problem as by default, from at least what I could find, controllers do not get to limit their amount of visible hotbar meaning we have 10 pages to click through. So if I wanted to go to my 4th hotbar, and I accidentally miss clicked brining me to the 10th, I would instead just go through the menu backwards as I was already clicking it.
-Also while speaking of the hotbars, it would be nice to have the ability to limit the viewable amount of hotbars in the quick menu. As I myself only really used 3 (at least I did on KB+M still getting used to this), and if I had the ability to limit them it could make searching through them a breeze. But this is really not that important
-Allow the ability to reorganize the placement of tools and panels in the quick menu. This might be in the settings as we could move the around tools with KB+M but I couldn't find it, but currently I am not really a fan of the placement of items by default. By default, and at least for me right now until I find a use for the button, ALT mode has its own dedicated button which is odd, but for some reason ALT mode is also given first page in the quick menu despite it being a thing you don't use often (along with blueprint and import string for some reason). Meanwhile we have deconstruct planner and upgrade planner on the 2nd page which is an item you are going to be using a LOT more.
-This might be a bug, and I have no idea how to replicate it but it happens a lot so just play around for 30 minutes, but the cursor disappears when using the track pad on the Steam Deck. Luckily the cursor is still usable it just turns invisible, and after using the track pads for a while I can generally operate even without seeing it, but I would still like to have this fixed if possible.
--From what I remember it always happen inside of machine UI, so setting recipes, and just looking at the crafting ingredients. My hunch is that the game is trying to decide if I am using the stick or the track pad as a similar experience happens if I move the stick slightly while also using the track pad. But unlike that, the cursor reappears once I stop moving the stick, and I am not moving the stick when this bug happens. Also no, I don't have stick drift.
-Not controller related, and kind of weird, but I would like the ability to enable quick menu with KB+M. I sucked at every keybind minus the hotbar, which was no small part thanks to my split keyboard and how I set it up, so I often just clicked on them via the tools icons. But if I just had the ability to hold down a key and have a quick menu show up around my mouse it would have made me more efficient. But now I don't use KB+M but just a feeling I had when I was using it with a controller.
Controller suggestions
Post your ideas and suggestions how to improve the game.
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