- Name: Complicated Recipes
- Version: 1.1.0
- Factorio-Version: 0.15.x
- Description: More complicated recipes a la Bob's Mods, but less so. Feel free to suggest more recipes.
- License: MIT
- Release: See the link below!
- Download-Url: https://mods.factorio.com/mods/bigyihsu ... ed-recipes
- Github Repository: https://github.com/bigyihsuan/complicated-recipes
- Category: Item, CompleteOverhaul
- Tags: Complicated, recipes
[0.15.x] Complicated Recipes [1.1.13]
- bigyihsuan
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[0.15.x] Complicated Recipes [1.1.13]
Complicated Recipes
Long description
Images
Last edited by bigyihsuan on Sun Apr 30, 2017 2:57 am, edited 13 times in total.
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Re: [0.12.x] Complicated Recipes [no version yet]
LOOK HERE FOR THE NEWEST COMMITS
Commit Updates
Version history
To Do
Last edited by bigyihsuan on Sat Jul 23, 2016 4:16 am, edited 10 times in total.
Re: [0.12.x] Complicated Recipes [no version yet]
You know you can edit your former posts?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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Re: [0.12.x] Complicated Recipes [no version yet]
Having the entire GNU license in the main post makes it cumbersome to work with, even on desktop. So I thought it would be easier to manage if I put all of the changelogs into a separate post so that I don't have to slog through the license in the main post.ssilk wrote:You know you can edit your former posts?
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Re: [0.12.x] Complicated Recipes [no version yet]
Commit #26: Finally merged a pull request after a bunch of hassle.
The guy who made the branch (zockete1r, thank you for that) says he's fixed some code to make it work in game. I'll test that, and come back when I've tested it.
EDIT: Commit #28: added a bunch of table.insert() functions to add items to the technolgies
Please let there be a better way for mass-adding items to technologies.
The guy who made the branch (zockete1r, thank you for that) says he's fixed some code to make it work in game. I'll test that, and come back when I've tested it.
EDIT: Commit #28: added a bunch of table.insert() functions to add items to the technolgies
Please let there be a better way for mass-adding items to technologies.
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Re: [0.12.x] Complicated Recipes [no version yet]
Commit #31
Commit #32
Commit #33
Technology stuff, modules, recipes, items, and other stuff. And a migration script! Please give feedback on the script, i don't know if it's correct or not.
Commit #32
Commit #33
Technology stuff, modules, recipes, items, and other stuff. And a migration script! Please give feedback on the script, i don't know if it's correct or not.
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Re: [0.12.x] Complicated Recipes [no version yet]
Alright, sounds intriguing. I'll keep my eye on this one.
Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out.
Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out.
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Re: [0.12.x] Complicated Recipes [no version yet]
I'm making them as I go. They're a little low quality (like the Assembly Frames), but I'll manage for now. Feel free to contribute to the GitHub, I'm not an artistic kind of person.Shrooblord wrote:Alright, sounds intriguing. I'll keep my eye on this one.
Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out.
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Re: [0.12.x] Complicated Recipes [no version yet]
Any rough ETA on a public release. No rush, just curious ![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)
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Re: [0.12.x] Complicated Recipes [no version yet]
Soon (TM)AlexTheNotsogreat wrote:Any rough ETA on a public release. No rush, just curious
It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works.
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Re: [0.12.x] Complicated Recipes [no version yet]
Alright, take your time. I'll be gone at space camp anyway for a week anyway, get some good stuff donebigyihsuan wrote:Soon (TM)AlexTheNotsogreat wrote:Any rough ETA on a public release. No rush, just curious
It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works.
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [0.13.x] Complicated Recipes [1.0.0!!]
WOOHOO 1.0.0 AND 1.0.1 RELEASED!
download it on github or factorio mods website, both in the OP
download it on github or factorio mods website, both in the OP
Re: [0.13.x] Complicated Recipes [1.0.0!!]
[Koub] Moved to complete overhaul subforum by OP Request
Koub - Please consider English is not my native language.
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Re: [0.13.x] Complicated Recipes [1.0.0!!]
34 years to complete the rocket and satellite...
I think some things need to be redone...
I get this is meant to be a challenge, but this is a bit insane
I think some things need to be redone...
![Confused :?](./images/smilies/icon_e_confused.gif)
I get this is meant to be a challenge, but this is a bit insane
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Re: [0.13.x] Complicated Recipes [1.0.0!!]
[evil laugh here]AlexTheNotsogreat wrote:34 years to complete the rocket and satellite...
I think some things need to be redone...![]()
I get this is meant to be a challenge, but this is a bit insane
And I'm nowhere near done, as anyone can see on my issue tracker's todo list. Suggest ideas, changes, and other things there.
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Re: [0.14.x] Complicated Recipes [1.0.2!!]
1.1.0 of Complicated Recipes is released! Get it at the mod portal!
Senddeath threats complaints and suggestions to the Github issue tracker!
Send
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Re: [0.14.x] Complicated Recipes [1.1.1]
Changelog for 1.1.1: Fixed an issue where Underground Belt Hood and Splitter Mechanism were not in the Logistics technology.
Get at the mod portal!
Get at the mod portal!
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Re: [0.14.x] Complicated Recipes [1.1.2]
Changelog for 1.1.2: Fix the photovoltaic cell's migration
Get at the mod portal!
Get at the mod portal!