Type: Mod
License: Creative Commons «Attribution-NonCommercial»
Name: FactoriOOO
Description: Complete Overhaul (Changes in the recipes, technologies, research packages, ...)
Author: Community factorio forums
Status: Frozen
reasons:
1) really don't have time
2) my ideas implemented in other mods
3) not bought the game
Release: 21.04.2016
Version: 0.0.0 (21.04.2016) ALPHA
Category: Mod Compilations / Complete Overhauls
Tested-With-Factorio-Version: 0.12.30
Multiplayer compatible: not available
Locale:
Tags: Complete Overhauls, Realistic Processes, ...
URL-link: Download (the link in the attachments)
Web-site: Link (on the same page)
License
[Can take and completely redo how you want. Can even sell it.]
Creative Commons «Attribution-NonCommercial»
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial — You may not use the material for commercial purposes.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
Creative Commons «Attribution-NonCommercial»
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial — You may not use the material for commercial purposes.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
Description
Idea:
You are an employee of a spaceship. On your planet, and on planets which are close ended resources. Your expedition was sent to a very distant planet. On the way something went wrong. Your great ship caught fire and lost integrity. The captain of the group agreed that they all should eject. All ran to the escape pods, many of them already burned. Later you decided to jump by parachute from his burning capsule. You lost consciousness from hitting the ground. When you regained consciousness, you saw some crates scattered around. You opened the boxes, there was a set of equipment. Each box was marked Factorio. All the equipment was on wheels and moved easily. You took the tablet and ran it, briefly read the instructions you set to work...
Factorio:
Scientists on your planet have developed a device that uses resources to remember the blueprints of construction projects and construction recipes. For remembering recipes he will use the minerals from this planet. The task of your group to serve him. You don't need to remember school knowledge at what temperature to melt iron. Even if you remember this, your team will not be able to build such a stove. Manually it's all very hard and very long. You don't have that much time. The factories on your planet and on nearby planets are waiting for resources.
Purpose:
To focus on construction and manufacturing, to make more realistic processes.
Implementation:
You start with rescue axe. The first resources are mined manually. Primary processing is of little useful resource. Advanced processing brings more resources. Want to add timber as an ingredient for all Assembly machines. And not only. .... (I'm tired to translate )
You are an employee of a spaceship. On your planet, and on planets which are close ended resources. Your expedition was sent to a very distant planet. On the way something went wrong. Your great ship caught fire and lost integrity. The captain of the group agreed that they all should eject. All ran to the escape pods, many of them already burned. Later you decided to jump by parachute from his burning capsule. You lost consciousness from hitting the ground. When you regained consciousness, you saw some crates scattered around. You opened the boxes, there was a set of equipment. Each box was marked Factorio. All the equipment was on wheels and moved easily. You took the tablet and ran it, briefly read the instructions you set to work...
Factorio:
Scientists on your planet have developed a device that uses resources to remember the blueprints of construction projects and construction recipes. For remembering recipes he will use the minerals from this planet. The task of your group to serve him. You don't need to remember school knowledge at what temperature to melt iron. Even if you remember this, your team will not be able to build such a stove. Manually it's all very hard and very long. You don't have that much time. The factories on your planet and on nearby planets are waiting for resources.
Purpose:
To focus on construction and manufacturing, to make more realistic processes.
Implementation:
You start with rescue axe. The first resources are mined manually. Primary processing is of little useful resource. Advanced processing brings more resources. Want to add timber as an ingredient for all Assembly machines. And not only. .... (I'm tired to translate )
Pictures
Proposals for the development of the game v0.1
I formulate my thoughts.
0)!!!You NEED to ADD a Spoil tip https://en.wikipedia.org/wiki/Spoil_tip
Production in the game does not produce waste. It is amazing. But sad. I want to add waste to many recipes. But I don't want all the waste was converted into stone or earth, it's not interesting. I want to create a new biome - the Spoil tip. Principle: Set assembling machine, and it spits out an empty ore. Grows in the mountain side. This will add to gameplay, have to take out garbage by car to the next location. Or, to put belts.
1) Add biome pit for depleted pits. For all resources.
2) Add a mountain biome. (a vivid example - the game Outpost 2: Divided Destiny)
3)I would like to make a new entity. assembling-machine + mining-drill
I need a build machine with the functions of a drill (the ability to spit out resources)
4)I want different tools: pickaxe, axe, saw, bucket
I would like to add a binding of the selected tool to the recipe of production. For example: saw, axe, pickaxe, scraper, bucket. Select the saw and click on the recipe cutting wood for logs. If the right tool is not selected, may display a message that it is impossible to create.
5) Make the player and enemies floating on the water. (I know that I can do right now, right?)
6) I would like to do a smart inserter on the principle of normal inserter. It needs to grab everything from the conveyors. And to be programmable for a specific resource.
7) The game must be building is the main computer. When you click on that you can watch all the statistics of how many factories, indicators of electricity, disabling factories, and General management.
8) Timber harvester. ACCORDING to his principle can be done for all ores
principle: car (on a standard car to start). The radius of the production around her. The trees which are in its radius one-by-one disappear. It produces raw wood. Folds in the trunk. Driven to the factories, processed.
9) cargo conveyor line. You can disallow certain items to be added to conveyor lines. Idea For heavy components - such as tanks, cars, engines...
10) flexible recipes. The ability to add multiple ingredients to create one recipe. When completing one of two or two of four, and so on. Assembly machine has started to produce. Example 1: put iron or copper and the resulting iron plate. Put both get two plates. The example is not very good, but the translation seems to be clear enough.
---
01) if the production recipe has many results, you can't hover the mouse separately to read the product name. This is a problem.
02) If the recipe has a variable in the result, for example from one to two resources, the 1.5 displays. It displays the average value. Can do something else, for example "1 and more" or "1 +"
0)!!!You NEED to ADD a Spoil tip https://en.wikipedia.org/wiki/Spoil_tip
Production in the game does not produce waste. It is amazing. But sad. I want to add waste to many recipes. But I don't want all the waste was converted into stone or earth, it's not interesting. I want to create a new biome - the Spoil tip. Principle: Set assembling machine, and it spits out an empty ore. Grows in the mountain side. This will add to gameplay, have to take out garbage by car to the next location. Or, to put belts.
1) Add biome pit for depleted pits. For all resources.
2) Add a mountain biome. (a vivid example - the game Outpost 2: Divided Destiny)
3)I would like to make a new entity. assembling-machine + mining-drill
I need a build machine with the functions of a drill (the ability to spit out resources)
4)I want different tools: pickaxe, axe, saw, bucket
I would like to add a binding of the selected tool to the recipe of production. For example: saw, axe, pickaxe, scraper, bucket. Select the saw and click on the recipe cutting wood for logs. If the right tool is not selected, may display a message that it is impossible to create.
5) Make the player and enemies floating on the water. (I know that I can do right now, right?)
6) I would like to do a smart inserter on the principle of normal inserter. It needs to grab everything from the conveyors. And to be programmable for a specific resource.
7) The game must be building is the main computer. When you click on that you can watch all the statistics of how many factories, indicators of electricity, disabling factories, and General management.
8) Timber harvester. ACCORDING to his principle can be done for all ores
principle: car (on a standard car to start). The radius of the production around her. The trees which are in its radius one-by-one disappear. It produces raw wood. Folds in the trunk. Driven to the factories, processed.
9) cargo conveyor line. You can disallow certain items to be added to conveyor lines. Idea For heavy components - such as tanks, cars, engines...
10) flexible recipes. The ability to add multiple ingredients to create one recipe. When completing one of two or two of four, and so on. Assembly machine has started to produce. Example 1: put iron or copper and the resulting iron plate. Put both get two plates. The example is not very good, but the translation seems to be clear enough.
---
01) if the production recipe has many results, you can't hover the mouse separately to read the product name. This is a problem.
02) If the recipe has a variable in the result, for example from one to two resources, the 1.5 displays. It displays the average value. Can do something else, for example "1 and more" or "1 +"
Roadmap
Roadmap (Approximate)
1) woodworking
2) iron, copper, coal, stone
3) boxes, inserter, assembly machines
4)trains, cars, ships
5) the value of fuel, electricity
6) new ore
7)the combat system , enemies, base
the balance after each item
1) woodworking
2) iron, copper, coal, stone
3) boxes, inserter, assembly machines
4)trains, cars, ships
5) the value of fuel, electricity
6) new ore
7)the combat system , enemies, base
the balance after each item
Credits
Credits and Thanks
1)Factorio Team (Developers) for this game
1)Factorio Team (Developers) for this game
Changelog
Changelog
v0.0.0 (21.04.2016) ALPHA - initial release (not complete)
v0.0.0 (21.04.2016) ALPHA - initial release (not complete)