- Name: -Enemies +Latest release- 0.0.1
Factorio version: 0.12.22
Download: License: Found with the downloaded files. it is really open !
Depencies: None
Tags: New kinds of enemies, tunneller, exploding.
Author: Jorgen Re
It is a mod that is to change the way you defend your factory fully! A mod that stops players from just putting down some walls and lasers/gunturrets thinking it will be enough to stop those biters from entering your base.
Yet we got land mines, electrical discharge and concrete. Yes concrete because this mod adds BURROWING biters. Or better known as tunneldiggers. They will dig their way into your base. Behind your defenses that you thought would be enough and destroy your base.
Okay that evil i'm not, but this mod focuses on increasing the variety of the defending your base by introducing new kinds of biters that have new and unique mechanincs compared to the original.
All suggestions are wanted and will be considered if they are possible. Though most of them are, the burrowing biter is a great example of the possibilities!
It is highly apreciated if i can get some feedback on bugs and other sorts of problems. I will be starting from tomorrow of a new game where i will be keeping the game at different stages for testing purposes.
If you want to test the mod out feel free to do so, but be warned it may be a little overwhelming to suddenly have biters appear inside your base !
Also the spawning of burrowing worms in already generated chunks is currently not implemented, though they will still generate on_chunk_generated!
A worm can be spawned on selected entity using the following command:
Code: Select all
/c remote.call("enemies+","spawnWorm", game.players[1].selected.position.x, game.players[1].selected.position.x)
Worm hole
Planned features
Check out the reddit post:
https://www.reddit.com/r/factorio/comme ... d_variety/
Port A* pathfinder code from javascript to lua(unless access to the pathfinder already in Factorio is granted)
Pluss more to come!
Next version will include optimisations and balancing as a result of testing.
Changelog
0.0.1
Release