The point of this mod pack is to take all the mods I like and remove features that I don't like. (or add new ones)
While a lot of things are still being edited/changed I thought I would get "The word" out there.
Current list of mods (I have removed a few of these and i have not gone through and picked them all out yet Along with that I may not have some in there that I do in the end result Like RSO I haven't added that yet.)
Mods
Prospect viewtopic.php?f=97&t=24760
Treefarm lite viewtopic.php?f=44&t=19124
Logistics mining viewtopic.php?f=97&t=21868
JCIATGOTT viewtopic.php?f=97&t=21725
Larger inventory viewtopic.php?f=91&t=5891
Squeak through viewtopic.php?f=91&t=16476
Searching flashlight viewtopic.php?f=144&t=20712
Belt Brush viewtopic.php?f=92&t=21835
True long reach viewtopic.php?f=92&t=24120
Research queue viewtopic.php?f=92&t=17219
Fast filter fill viewtopic.php?f=92&t=17199
EvoGUI viewtopic.php?f=92&t=13837
Sort inventory button viewtopic.php?f=92&t=25841
Crafting speed viewtopic.php?f=93&t=15555
Picker viewtopic.php?f=93&t=14695
Afraid of the dark viewtopic.php?f=93&t=23679
Minable rock viewtopic.php?f=93&t=15991
Emp biters viewtopic.php?f=93&t=22294
Avatars viewtopic.php?f=93&t=24866
Expensive technology viewtopic.php?f=94&t=14816
Scary nights viewtopic.php?f=94&t=16461
Finite water viewtopic.php?f=94&t=14506
Magnet viewtopic.php?f=87&t=4364
Autofill viewtopic.php?f=92&t=1612
day/night cycle viewtopic.php?f=87&t=4986
Wreckage pollution viewtopic.php?f=93&t=26114
Eco Trees viewtopic.php?f=94&t=14547
Oxygen viewtopic.php?f=94&t=9422
Landfill viewtopic.php?f=91&t=4973
Better icons viewtopic.php?f=144&t=23287
Better fluid colors viewtopic.php?f=144&t=23284
Happy factorio viewtopic.php?f=144&t=14926
Assembler light viewtopic.php?f=144&t=18369
Mod iconizer viewtopic.php?f=92&t=23680
Auto deploy destroyer viewtopic.php?f=97&t=24545
Pocket repair viewtopic.php?f=92&t=19242
Crafting equipment viewtopic.php?f=93&t=16987
Foreman viewtopic.php?f=92&t=14243
Smarter Circuitry viewtopic.php?f=91&t=14824
Side Inserters viewtopic.php?f=93&t=13525
Near inserters viewtopic.php?f=93&t=21048
Logic Belts viewtopic.php?f=91&t=14007
Advanced logistics viewtopic.php?f=92&t=14388
Advanced inserters viewtopic.php?f=93&t=16524
Fishing pole viewtopic.php?f=93&t=16618
K&L Inserters viewtopic.php?f=93&t=21269
Pollution detector viewtopic.php?f=93&t=14953
Gandalf viewtopic.php?f=92&t=21710
Better electric pole viewtopic.php?f=87&t=7208
Concrete lampost viewtopic.php?f=93&t=18879
Electrical pole lamp viewtopic.php?f=93&t=22477
Resource scanner viewtopic.php?f=92&t=25839
Rocketautostart viewtopic.php?f=93&t=17543
Alien walls viewtopic.php?f=93&t=12840
KS Power viewtopic.php?f=174&t=18596
Wallcraft viewtopic.php?f=93&t=23379
Double furnace viewtopic.php?f=93&t=24206
Air filtering viewtopic.php?f=93&t=7548
Warehousing viewtopic.php?f=93&t=17295
Assembly 0 viewtopic.php?f=93&t=22810
Useful space industry viewtopic.php?f=93&t=14701
Radar 2.0 viewtopic.php?f=93&t=12168
Big Brother viewtopic.php?f=93&t=25089
Radar Systems viewtopic.php?f=94&t=17072
Improved beacons viewtopic.php?f=97&t=23696
Terraforming viewtopic.php?f=93&t=15038
Auto deconstruct viewtopic.php?f=97&t=17566
Personal Roboport fix viewtopic.php?f=92&t=14830
ModuleInserter viewtopic.php?f=97&t=15184
Ghost time viewtopic.php?f=92&t=17113
Upgrade planner viewtopic.php?f=93&t=14781
Pipe manager viewtopic.php?f=92&t=18039
Flow control viewtopic.php?f=93&t=20645
Flare stack viewtopic.php?f=93&t=21586
Rail tanker viewtopic.php?f=93&t=6847
Extended range viewtopic.php?f=97&t=24684
Express belt tunnel viewtopic.php?f=93&t=24537
Smart Splitter viewtopic.php?f=91&t=24093
Load balancer viewtopic.php?f=92&t=24711
Belt hoppers viewtopic.php?f=93&t=24055
Equalizer chests viewtopic.php?f=94&t=6537
8L Train project viewtopic.php?f=91&t=19458
Smart Trains viewtopic.php?f=97&t=14432
Honk! viewtopic.php?f=92&t=21623
Train stop name keep viewtopic.php?f=92&t=23595
Bridge railway viewtopic.php?f=92&t=21370
The Fat Controller viewtopic.php?f=92&t=4504
Electric trains viewtopic.php?f=151&t=16052
Ammo box viewtopic.php?f=93&t=15182
--Auto request viewtopic.php?f=93&t=19913
Orbital ion cannon viewtopic.php?f=93&t=17910
Capture capsules viewtopic.php?f=94&t=25822
Laser beam turret viewtopic.php?f=144&t=21459
Hardcrafting viewtopic.php?f=91&t=18877
Mining tools viewtopic.php?f=93&t=23849
Ravan Silica viewtopic.php?f=97&t=23359
Aircraft viewtopic.php?f=120&t=18714
Raven Airplane viewtopic.php?f=91&t=24693
Satellite uplink station viewtopic.php?f=97&t=19883
Shuttle train viewtopic.php?f=92&t=23776
Personal teleporter viewtopic.php?f=93&t=24157
Vanilla EX viewtopic.php?f=94&t=23747
Bobs
Libary viewtopic.php?f=51&t=16642
Ore viewtopic.php?f=51&t=3797
Mining viewtopic.php?f=51&t=14611
Chemicals and interm viewtopic.php?f=51&t=4130
Assembly viewtopic.php?f=51&t=4525
Modules viewtopic.php?f=51&t=4896
Power viewtopic.php?f=51&t=4831
Logistics viewtopic.php?f=51&t=6987
Warfare viewtopic.php?f=51&t=9256
Enemies viewtopic.php?f=51&t=9243
Tech viewtopic.php?f=51&t=14612
Others viewtopic.php?f=51&t=13919
Configs viewtopic.php?f=51&t=16814
Green house viewtopic.php?f=51&t=25910
Treefarm lite viewtopic.php?f=44&t=19124
Logistics mining viewtopic.php?f=97&t=21868
JCIATGOTT viewtopic.php?f=97&t=21725
Larger inventory viewtopic.php?f=91&t=5891
Squeak through viewtopic.php?f=91&t=16476
Searching flashlight viewtopic.php?f=144&t=20712
Belt Brush viewtopic.php?f=92&t=21835
True long reach viewtopic.php?f=92&t=24120
Research queue viewtopic.php?f=92&t=17219
Fast filter fill viewtopic.php?f=92&t=17199
EvoGUI viewtopic.php?f=92&t=13837
Sort inventory button viewtopic.php?f=92&t=25841
Crafting speed viewtopic.php?f=93&t=15555
Picker viewtopic.php?f=93&t=14695
Afraid of the dark viewtopic.php?f=93&t=23679
Minable rock viewtopic.php?f=93&t=15991
Emp biters viewtopic.php?f=93&t=22294
Avatars viewtopic.php?f=93&t=24866
Expensive technology viewtopic.php?f=94&t=14816
Scary nights viewtopic.php?f=94&t=16461
Finite water viewtopic.php?f=94&t=14506
Magnet viewtopic.php?f=87&t=4364
Autofill viewtopic.php?f=92&t=1612
day/night cycle viewtopic.php?f=87&t=4986
Wreckage pollution viewtopic.php?f=93&t=26114
Eco Trees viewtopic.php?f=94&t=14547
Oxygen viewtopic.php?f=94&t=9422
Landfill viewtopic.php?f=91&t=4973
Better icons viewtopic.php?f=144&t=23287
Better fluid colors viewtopic.php?f=144&t=23284
Happy factorio viewtopic.php?f=144&t=14926
Assembler light viewtopic.php?f=144&t=18369
Mod iconizer viewtopic.php?f=92&t=23680
Auto deploy destroyer viewtopic.php?f=97&t=24545
Pocket repair viewtopic.php?f=92&t=19242
Crafting equipment viewtopic.php?f=93&t=16987
Foreman viewtopic.php?f=92&t=14243
Smarter Circuitry viewtopic.php?f=91&t=14824
Side Inserters viewtopic.php?f=93&t=13525
Near inserters viewtopic.php?f=93&t=21048
Logic Belts viewtopic.php?f=91&t=14007
Advanced logistics viewtopic.php?f=92&t=14388
Advanced inserters viewtopic.php?f=93&t=16524
Fishing pole viewtopic.php?f=93&t=16618
K&L Inserters viewtopic.php?f=93&t=21269
Pollution detector viewtopic.php?f=93&t=14953
Gandalf viewtopic.php?f=92&t=21710
Better electric pole viewtopic.php?f=87&t=7208
Concrete lampost viewtopic.php?f=93&t=18879
Electrical pole lamp viewtopic.php?f=93&t=22477
Resource scanner viewtopic.php?f=92&t=25839
Rocketautostart viewtopic.php?f=93&t=17543
Alien walls viewtopic.php?f=93&t=12840
KS Power viewtopic.php?f=174&t=18596
Wallcraft viewtopic.php?f=93&t=23379
Double furnace viewtopic.php?f=93&t=24206
Air filtering viewtopic.php?f=93&t=7548
Warehousing viewtopic.php?f=93&t=17295
Assembly 0 viewtopic.php?f=93&t=22810
Useful space industry viewtopic.php?f=93&t=14701
Radar 2.0 viewtopic.php?f=93&t=12168
Big Brother viewtopic.php?f=93&t=25089
Radar Systems viewtopic.php?f=94&t=17072
Improved beacons viewtopic.php?f=97&t=23696
Terraforming viewtopic.php?f=93&t=15038
Auto deconstruct viewtopic.php?f=97&t=17566
Personal Roboport fix viewtopic.php?f=92&t=14830
ModuleInserter viewtopic.php?f=97&t=15184
Ghost time viewtopic.php?f=92&t=17113
Upgrade planner viewtopic.php?f=93&t=14781
Pipe manager viewtopic.php?f=92&t=18039
Flow control viewtopic.php?f=93&t=20645
Flare stack viewtopic.php?f=93&t=21586
Rail tanker viewtopic.php?f=93&t=6847
Extended range viewtopic.php?f=97&t=24684
Express belt tunnel viewtopic.php?f=93&t=24537
Smart Splitter viewtopic.php?f=91&t=24093
Load balancer viewtopic.php?f=92&t=24711
Belt hoppers viewtopic.php?f=93&t=24055
Equalizer chests viewtopic.php?f=94&t=6537
8L Train project viewtopic.php?f=91&t=19458
Smart Trains viewtopic.php?f=97&t=14432
Honk! viewtopic.php?f=92&t=21623
Train stop name keep viewtopic.php?f=92&t=23595
Bridge railway viewtopic.php?f=92&t=21370
The Fat Controller viewtopic.php?f=92&t=4504
Electric trains viewtopic.php?f=151&t=16052
Ammo box viewtopic.php?f=93&t=15182
--Auto request viewtopic.php?f=93&t=19913
Orbital ion cannon viewtopic.php?f=93&t=17910
Capture capsules viewtopic.php?f=94&t=25822
Laser beam turret viewtopic.php?f=144&t=21459
Hardcrafting viewtopic.php?f=91&t=18877
Mining tools viewtopic.php?f=93&t=23849
Ravan Silica viewtopic.php?f=97&t=23359
Aircraft viewtopic.php?f=120&t=18714
Raven Airplane viewtopic.php?f=91&t=24693
Satellite uplink station viewtopic.php?f=97&t=19883
Shuttle train viewtopic.php?f=92&t=23776
Personal teleporter viewtopic.php?f=93&t=24157
Vanilla EX viewtopic.php?f=94&t=23747
Bobs
Libary viewtopic.php?f=51&t=16642
Ore viewtopic.php?f=51&t=3797
Mining viewtopic.php?f=51&t=14611
Chemicals and interm viewtopic.php?f=51&t=4130
Assembly viewtopic.php?f=51&t=4525
Modules viewtopic.php?f=51&t=4896
Power viewtopic.php?f=51&t=4831
Logistics viewtopic.php?f=51&t=6987
Warfare viewtopic.php?f=51&t=9256
Enemies viewtopic.php?f=51&t=9243
Tech viewtopic.php?f=51&t=14612
Others viewtopic.php?f=51&t=13919
Configs viewtopic.php?f=51&t=16814
Green house viewtopic.php?f=51&t=25910
Recorderd Changes
Crafting equipment
- Disabled all crafting speed boosts (Use the research mod)
Wreckage pollution
- Changed pollution_intensity from 1.0 to 0.3
Ammo Box
- Renamed gun turret MK2 to Logistic Turret
Alien Walls
- Doubled max health
- Reduced regen rate (Maxes out at 2 with the 4 extra upgrades)
- Added 4 more techs
- Major overhaul to the tech costs
- Changed recipes to (optionally) require composite-wall from VanillaEx (If installed, Also added optional dependancy)
EMP Biters
- Reduced maximum and minimum time for EMP duration
- Reduced chance for EMP effect (By a lot)
- Reduced some sizes (I think)
- Removed Construction and Logistic robots from "vulnerable to EMP" list
Afraid of the dark
- Reduced light levels
- Removed Perfect night vision research (Not the item)
- upped recipes for balloon light
Avatars
- Made all recipes Sans avatar assembling machine use a new crafting group.
All avatar recipes must be made in an avatar assembling machine, which can only make avatar related items. (no more using bobs high tier assemblers to craft avatars faster and cheaper)
- Made avatar assembling machine use 22% more energy
- Doubled science cost
- Tweaked costs per portion
Science 1, science 2, science 3, alien - 2 1 1 2 (Was 1 1 1 3)
- Added item group to locale (So the avatar tab is called "Avatars" instead of some error)
VanillaEX
- lowered stacked solar panels energy output to 130 (From 200)
- lowered Dense solar panels energy output to 90 (From 120)
- Added new accumulator type (type 3...) 30MJ Storage 300 kW In/output
- Changed accumulator 2 crafting recipe (Added 9 advanced circuts)
Landfill
- Made 2X2 cost 25 stone (From 20)
- Removed electric engine from waterbomb recipe (Replace with something eventually)
Squeak through
- Removed from shrink list:
["accumulator"], ["pipe"], ["pipe-to-ground"], ["boiler"], ["electric-pole"], ["tree"], ["turret"]
True long reach
- build distance = 24
- reach distance = 13
- resource distance = 7
- drop item distance = 11
Mining tools
- Disabled almost all Dynamite (Dynamite wipe and crude oil should be all thats left)
- Cinfigured crude oil dynamite output
- Disabled water injector
- Lowered durability and mining speed on mining drills
- Lowered Fast mining drill speed and health a bit
Daynight Extender
- Day multiplier = 6 (21 minutes)
- Night multiplier = 3 (10 minutes)
Minable Rock
- Changed stone drops to 75 (From 25)
- Changed mining time to 14 (From 5)
Crafting speed research changes
- Added 6 new tiers of crafting speeds, (16 has different image)
- Changed research image
- Changed a few of the research speeds
- Changed all research costs to use a formula,
- Disabled all crafting speed boosts (Use the research mod)
Wreckage pollution
- Changed pollution_intensity from 1.0 to 0.3
Ammo Box
- Renamed gun turret MK2 to Logistic Turret
Alien Walls
- Doubled max health
- Reduced regen rate (Maxes out at 2 with the 4 extra upgrades)
- Added 4 more techs
- Major overhaul to the tech costs
- Changed recipes to (optionally) require composite-wall from VanillaEx (If installed, Also added optional dependancy)
EMP Biters
- Reduced maximum and minimum time for EMP duration
- Reduced chance for EMP effect (By a lot)
- Reduced some sizes (I think)
- Removed Construction and Logistic robots from "vulnerable to EMP" list
Afraid of the dark
- Reduced light levels
- Removed Perfect night vision research (Not the item)
- upped recipes for balloon light
Avatars
- Made all recipes Sans avatar assembling machine use a new crafting group.
All avatar recipes must be made in an avatar assembling machine, which can only make avatar related items. (no more using bobs high tier assemblers to craft avatars faster and cheaper)
- Made avatar assembling machine use 22% more energy
- Doubled science cost
- Tweaked costs per portion
Science 1, science 2, science 3, alien - 2 1 1 2 (Was 1 1 1 3)
- Added item group to locale (So the avatar tab is called "Avatars" instead of some error)
VanillaEX
- lowered stacked solar panels energy output to 130 (From 200)
- lowered Dense solar panels energy output to 90 (From 120)
- Added new accumulator type (type 3...) 30MJ Storage 300 kW In/output
- Changed accumulator 2 crafting recipe (Added 9 advanced circuts)
Landfill
- Made 2X2 cost 25 stone (From 20)
- Removed electric engine from waterbomb recipe (Replace with something eventually)
Squeak through
- Removed from shrink list:
["accumulator"], ["pipe"], ["pipe-to-ground"], ["boiler"], ["electric-pole"], ["tree"], ["turret"]
True long reach
- build distance = 24
- reach distance = 13
- resource distance = 7
- drop item distance = 11
Mining tools
- Disabled almost all Dynamite (Dynamite wipe and crude oil should be all thats left)
- Cinfigured crude oil dynamite output
- Disabled water injector
- Lowered durability and mining speed on mining drills
- Lowered Fast mining drill speed and health a bit
Daynight Extender
- Day multiplier = 6 (21 minutes)
- Night multiplier = 3 (10 minutes)
Minable Rock
- Changed stone drops to 75 (From 25)
- Changed mining time to 14 (From 5)
Crafting speed research changes
- Added 6 new tiers of crafting speeds, (16 has different image)
- Changed research image
- Changed a few of the research speeds
- Changed all research costs to use a formula,
Code: Select all
science 1, 3, 4 = 1.2, 1.4, 2
(Science pack 1 * science pack 4 * science pack 3 * Research number(1- 16) / 2 (If science 3 is required and isnt tier 16) * Crafting percentage bonus.
research 1 = 1.2 * 1 * 110 = 132
research 2 = 1.2 * 2 * 125 = 300
research 3 = 1.2 * 3 * 140 = 504
research 4 = 1.2 * 4 * 165 = 1108
research 5 = 1.2 * 1.4 * 5 * 180 = 1512
research 6 = 1.2 * 1.4 * 6 * 200 = 2016
research 7 = 1.2 * 1.4 * 2 * 7 * 220 / 2 = 2587
research 8 = 1.2 * 1.4 * 2 * 8 * 250 / 2 = 3360
research 9 = 1.2 * 1.4 * 2 * 9 * 280 / 2 = 4233
research 10 = 1.2 * 1.4 * 2 * 10 * 300 / 2 = 5040
research 11 = 1.2 * 1.4 * 2 * 11 * 330 / 2 = 6098
research 12 = 1.2 * 1.4 * 2 * 12 * 360 / 2 = 7257
research 13 = 1.2 * 1.4 * 2 * 13 * 400 / 2 = 8736
research 14 = 1.2 * 1.4 * 2 * 14 * 450 / 2 = 10,584
research 15 = 1.2 * 1.4 * 2 * 15 * 500 / 2 = 12,600
research 16 = 1.2 * 1.4 * 2 * 16 * 600 = 32,256
Planned on changing
Most of the content in the spoilers was copy/pasted from notes so some of it may not make some sense to others add ammo boxes for most types of ammo
Retexture first section of long handed burner to look like burner (No dots) Bobs Logistics
Make fishing pole only grab fish
Suggest picker have a max stack of 1
Sort recipes (Mainly bobs and other ones that add tabs)
remove uneeded items (Solar panels and mining drills mainly)
Go through and double check to make sure i have permission to use every mod in this pack. (I skimed to do this once)
Wait for permission to use something super freaking awesome
Rename ammobox mk 2 turret to logistics turret, and change recipe (I haven't actually done it yet .-.)
add accumulator 3 image (-25 hue) (Vanilla EX)
Fix Single splitter image
Fix smart splitter image
Change Bobs non modular armour images (Probably modular armour too
Change capture capsule research costs and requirements
Retexture first section of long handed burner to look like burner (No dots) Bobs Logistics
Make fishing pole only grab fish
Suggest picker have a max stack of 1
Sort recipes (Mainly bobs and other ones that add tabs)
remove uneeded items (Solar panels and mining drills mainly)
Go through and double check to make sure i have permission to use every mod in this pack. (I skimed to do this once)
Wait for permission to use something super freaking awesome
Rename ammobox mk 2 turret to logistics turret, and change recipe (I haven't actually done it yet .-.)
add accumulator 3 image (-25 hue) (Vanilla EX)
Fix Single splitter image
Fix smart splitter image
Change Bobs non modular armour images (Probably modular armour too
Change capture capsule research costs and requirements
I do plan on keeping all the mods up to date with factorio. once I actually complete the pack I will work on getting it updated for 13.x
Download link should be there at the end of the month (Pack should be finished by then)
If you have any comments or suggestions feel free to let me know,