Name: AyrAs BasicKit
Description: No-Crafting challenge as simple as possible
License: WTFPL
Version: 2.1.1
Release: 2019-05-26
Tested-With-Factorio-Version: 0.17.43
Category: Gameplay
Tags: Free, No crafting, no additional items
Download-Url: GitHub Release 2.1.1
Website: GitHub project
This is my first mod. It's simple and small. And it does exactly that I needed from it.
I have not looked into many other 'no crafting' Mods. But most of them seem to create their own items, which I thought was not needed.
License
License
The text is taken as-is from The creator of this magnificent document
The reason I have chosen this license is because I don't think this thing deserves any copyright. It is just too simple.
The text is taken as-is from The creator of this magnificent document
Code: Select all
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
Liability
Liability
Code: Select all
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://www.wtfpl.net/ for more details.
Long description
Long description
What it does
This mod enforces the no-crafting challenge by disabling all hand crafting.
To give the player the ability to play the game at all, the inventory is cleared completely and replaced with 3 other items:
A Power pole, a solar panel and an assembly machine type 3.
With this minimum set of items, it should be possible to complete the game (e.g. launch rocket).
The mod contains additional configuration settings, that can be tweaked by the user.
To do so, check out the "Mod Settings" when starting a new map.
The mod is fully documented with a Readme file and comments in the code file itself.
As of now, the settings allow you to do this:
Rewrite or integrate it
You can use this mod directly, but the purpose of it is to tweak it as needed or to integrate it into other modpacks.
The code is fully documented and should be easy to understand, even for first time modders.
Compatibility
Since we remove categories the player can craft, it should not cause trouble with other mods. If other mods add categories after this one removes them, you can craft those items. In that case drop a message and I will add a dependency link.
If you turn this mod off, your game should be back to normal, including existing saves.
What it does
This mod enforces the no-crafting challenge by disabling all hand crafting.
To give the player the ability to play the game at all, the inventory is cleared completely and replaced with 3 other items:
A Power pole, a solar panel and an assembly machine type 3.
With this minimum set of items, it should be possible to complete the game (e.g. launch rocket).
The mod contains additional configuration settings, that can be tweaked by the user.
To do so, check out the "Mod Settings" when starting a new map.
The mod is fully documented with a Readme file and comments in the code file itself.
As of now, the settings allow you to do this:
- Instead of a solar panel, give a steam engine, boiler and offshore pump.
- Don't clear the inventory of the default items
- Give the player an accumulator to bridge the night (barely).
Rewrite or integrate it
You can use this mod directly, but the purpose of it is to tweak it as needed or to integrate it into other modpacks.
The code is fully documented and should be easy to understand, even for first time modders.
Compatibility
Since we remove categories the player can craft, it should not cause trouble with other mods. If other mods add categories after this one removes them, you can craft those items. In that case drop a message and I will add a dependency link.
If you turn this mod off, your game should be back to normal, including existing saves.
Pictures
Pictures
This mod does not changes any visuals, yet you might notice a quite drastic change in your inventory.
Direct: http://i.imgur.com/VSG0ewm.png
This mod does not changes any visuals, yet you might notice a quite drastic change in your inventory.
Direct: http://i.imgur.com/VSG0ewm.png
Version history
Version history
Detailed release description can be found on the GitHub page.
Version 0.0.1 (02.11.2015): Initial release of mod.
Version 0.0.2 (08.12.2015): Some compatibility fixes.
Version 0.0.3 (28.06.2016): Update for Factorio 0.13.
Version 0.0.4 (29.06.2016): Compatibility bugfix.
Version 0.0.5 (09.07.2016): Multiplayer bugfix.
Version 0.0.6 (11.09.2016): Update for Factorio 0.14.
Version 0.0.7 (01.05.2016): Update for Factorio 0.15.
Version 1.0.0 (29.12.2017): Update for Factorio 0.16.
Version 1.0.1 (29.12.2017): Remove unnecessary BIG_POLE option.
Version 1.1.0 (21.01.2017): All options off by default, add "no inventory clearing" option.
Version 2.0.0 (01.03.2019): Update for Factorio 0.17. "Keep Inventory" is on by default now.
Version 2.1.1 (26.05.2019): Fixes "Player is now Character" change in game
Detailed release description can be found on the GitHub page.
Version 0.0.1 (02.11.2015): Initial release of mod.
Version 0.0.2 (08.12.2015): Some compatibility fixes.
Version 0.0.3 (28.06.2016): Update for Factorio 0.13.
Version 0.0.4 (29.06.2016): Compatibility bugfix.
Version 0.0.5 (09.07.2016): Multiplayer bugfix.
Version 0.0.6 (11.09.2016): Update for Factorio 0.14.
Version 0.0.7 (01.05.2016): Update for Factorio 0.15.
Version 1.0.0 (29.12.2017): Update for Factorio 0.16.
Version 1.0.1 (29.12.2017): Remove unnecessary BIG_POLE option.
Version 1.1.0 (21.01.2017): All options off by default, add "no inventory clearing" option.
Version 2.0.0 (01.03.2019): Update for Factorio 0.17. "Keep Inventory" is on by default now.
Version 2.1.1 (26.05.2019): Fixes "Player is now Character" change in game
Type 3 assembler
Why a type 3 assembler?
First of all, I do not want to add my own item, as vanilla has already anything we need.
The reason for a Type 3 assembler is this:
First of all, I do not want to add my own item, as vanilla has already anything we need.
The reason for a Type 3 assembler is this:
- For a type 3 assembler (and thus for anything only it can craft) you need speed modules
- Speed modules require advanced circuits.
- Advanced circuits require plastic
- Plastic requires oil
- Oil requires a refinery
- Refineries can only be made in type 3 assemblers or by hand, which is disabled.
Development
Development of this mod
This mod can be expanded if you want to.
If you can program in LUA and have spare time, great! Fork the repository on GitHub, implement your changes and make a pull request.
If this is not an option for you, feel free to make requests here or open an Issue on GitHub.
This mod can be expanded if you want to.
If you can program in LUA and have spare time, great! Fork the repository on GitHub, implement your changes and make a pull request.
If this is not an option for you, feel free to make requests here or open an Issue on GitHub.