[Discontinued] Eco Trees (0.0.5)

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laige
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[Discontinued] Eco Trees (0.0.5)

Post by laige »

Eco Trees
  • Factorio-Version: 0.13.x
  • Description: Trees absorb 10x the Pollution
  • License: MIT
  • Last Release: 7-27-2016
  • Latest Download-Url: 0.0.4
DISCONTINUED. Vanilla game now has setting that make possible what this mod did.

Mod Can now be found on the Mod Portal. I'll keep this forum going though
LONG DESCRIPTION
VERSION HISTORY
If you know of any Mods that add new trees please post a link to that mod and I will add compatibility so their trees do the same.
Last edited by laige on Fri May 12, 2017 5:15 pm, edited 9 times in total.

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L0771
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Re: [0.12.x] Eco Trees

Post by L0771 »

jajaja i'm just thinking to do 1 mod like this.
Nice mod

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Re: [0.12.x] Eco Trees

Post by Vittorio »

Hello! Interesting mod! Could you please tell, what mod shoud I use to grow vanilla trees?

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laige
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Re: [0.12.x] Eco Trees

Post by laige »

Vittorio wrote:...what mod shoud I use to grow vanilla trees?
The best mod I know of is Treefarm I havn't played much with it, but I believe it has everything you need.

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L0771
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Re: [0.12.x] Eco Trees

Post by L0771 »

laige wrote:
Vittorio wrote:...what mod shoud I use to grow vanilla trees?
The best mod I know of is Treefarm I havn't played much with it, but I believe it has everything you need.
TreeFarm actually use:
"tf-germling"
"tf-very-small-tree"
"tf-small-tree"
"tf-medium-tree"
"tf-mature-tree"

"tf-coral-seed"
"tf-small-coral"
"tf-medium-coral"
"tf-mature-coral"

Code: Select all

for k,tree in pairs(data.raw["tree"]) do
	if string.sub(tree.name,1,3) == "tf-" then
		tree.emissions_per_tick * 5
	end
end
isn't tested but should work.

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laige
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Re: [0.12.x] Eco Trees

Post by laige »

^^L0771^^

Thanks bro

I was actually working last night on adding mod support for other mods. I meant to have an update last night but I got too tired. Thanks for the code help; I'll release what I have and then test yours out and work on a third release.

Edit
0.0.2 release
I had missed a few vanilla trees so I fixed that. Now I added support for other Mods like the Treefarm and its addons. The Two DyTech trees are also supported. If anyone knows of other mods that add trees to the game let me know and I'll add support for them.

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Re: [0.12.x] Eco Trees

Post by darkshadow1809 »

Thanks for this amazing mod :) Definitely adding it to the modpack!
ShadowsModpackDevelopment

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Re: [MOD 0.12.x] Eco Trees

Post by Alexs »

Thanks for this mod, I look forward to plant trees .. also vanilla .. :)

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Re: [MOD 0.12.x] Eco Trees

Post by Synaptic »

Does this mod allow the planting of trees as well as increasing pollution absorption?

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Re: [MOD 0.12.x] Eco Trees

Post by Zuzak »

No, it simply modifies pollution for all the known trees, modded or not.
Treefarm or Homeworld is needed for planting.

Thank you -laige- for such an efficient mod.

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Re: [MOD 0.12.x] Eco Trees

Post by BluBBa »

I'm not using this mod because... I'm a lamer and i play on peaceful.
I just wanted to let you know that I spilled my coffe when I read your discription, absolutely hilarious :P

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Re: [MOD 0.12.x] Eco Trees

Post by Speadge »

hey, what about TreeSaplings Mod? as it doesnt add trees per se as an entity, it doesnt need to be "included", does it?

viewtopic.php?f=93&t=22059&p=145015&hil ... gs#p145015

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Re: [MOD 0.12.x] Eco Trees

Post by Eisenwulf_0861 »

Great mod!

A must for early game situations when sizable numbers of bug nests are practically at your elbow. ;)

(And when combined with the Treehouse Mod, even better at mitigating pollution.)

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Re: [MOD 0.12.x] Eco Trees

Post by erno3000 »

Hi Laige, great mod. How do I update to play with 0.13?

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Re: [MOD 0.12.x] Eco Trees

Post by British_Petroleum »

Can you please update for 0.13? :) does anyone know if there is a similar mod for 0.13? I liked this mod

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Re: [MOD 0.12.x] Eco Trees

Post by laige »

Hi Everyone
I am sorry I have been away too long. I love the game and the community. Life Happens and I am back now. I see there is a new tree mod out there and I will have to see about an update for that. As I have been away for sometime it is very possible I missed something. Its a very simple mod, but if you find a bug pls post what you know here. I saw the new Mod Portal, but I think it needs alot of work; I'm not ready yet to post there.
Thanks
Laige

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laige
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Re: [MOD 0.13.x] Eco Trees

Post by laige »

The Treeseeds Mod
by JJtJJ

and
The TreeSaplings Mod
by LukeM updated by ntm

are now supported.

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Re: [MOD 0.13.x] Eco Trees (version 0.0.4)

Post by sore68 »

Hi laige~

i download 0.0.4.
but zip file in dropbox is not fill... anything
check plz

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Re: [MOD 0.13.x] Eco Trees (version 0.0.4)

Post by laige »

Sorry about the 0.0.4 file. It should now work. Not sure how it happened, but now its fixed. I feel rather silly uploading an empty file.

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Re: [Discontinued] Eco Trees (0.0.5)

Post by Ranakastrasz »

How does vanilla do this? It only seems to allow you to manipulate damaged trees, not normal trees.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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