[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1

Topics and discussion about specific mods
Post Reply
Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by Peter34 »

Will this mod function in MP games, or does it cause too much lag?

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by JamesOFarrell »

Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
I've used it quite a bit in MP without issues but never on massive maps. Let me know how you fair

jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by jorgenRe »

Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
I used it in my MP game with a friend and it works totally fine, so no issues that i know off :D!

Edit:
WOW it's my 99th post, soon it is in three whole numbers, just some 2 billion more posts to break the 32 bit limit!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

SirRichie
Fast Inserter
Fast Inserter
Posts: 244
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by SirRichie »

I can also verify this works in MP. Been playing with a friend; 20+ hours, large distance train network (about 5 trains with oil tankers); map was about 50MB and not a single issue

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by JamesOFarrell »

v1.0.0 has no new features, just bug fixes. If you use The Fat Controller you should really upgrade to the latest version of both mods.

User avatar
oLaudix
Filter Inserter
Filter Inserter
Posts: 282
Joined: Sun Jun 14, 2015 3:24 pm
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by oLaudix »

Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
Image

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by JamesOFarrell »

oLaudix wrote:Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about opening up blender I go dead inside and life seems meaningless so I stop. Feel free to download the blender file and play with the size/render. Having it the exact same size as the cargo wagon would be the perfect solution. Once you have a render you like you can adjust the width, height, connection_distance and joint_distance in entities.lua. If you manage to get through all of that and come out the other side sane and with renders send them to me and I'll release a a new version with your name on it. If, on the other hand, you end up in tears alone on your bedroom floor wondering what has become of your life then drop by the blender IRC channel, i hear they have a support group setup now.

User avatar
oLaudix
Filter Inserter
Filter Inserter
Posts: 282
Joined: Sun Jun 14, 2015 3:24 pm
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by oLaudix »

I might try that when i finally cure my "playing factorio for 5 minutes and going to bed at 5am" thingy.
Image

TeDeum
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Mar 28, 2015 1:43 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by TeDeum »

Not working in 1.12

Code: Select all

   1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by orzelek »

TeDeum wrote:Not working in 1.12

Code: Select all

   1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker
None of mods will work in 0.12 without update - please don't report those :D

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by JamesOFarrell »

New version in for 0.12 is in the first post. There were some changes in 0.12 to make modders lives easier but I haven't really taken advantage of them yet so I expect to release another version later on. This should get you up and running though.

Any moderators, feel free to move this thread to the 0.12 items forum.

Koub
Global Moderator
Global Moderator
Posts: 7203
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [Mod 0.12.x] Rail Tanker - Liquid transport

Post by Koub »

Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
Koub - Please consider English is not my native language.

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [Mod 0.12.x] Rail Tanker - Liquid transport

Post by JamesOFarrell »

Koub wrote:[Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Thanks Koub!

TeDeum
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Mar 28, 2015 1:43 am
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by TeDeum »

Thanks for fast update!

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by ssilk »

Moved to convenience, I think this is more game-changing, than just adding items.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
ThaPear
Fast Inserter
Fast Inserter
Posts: 226
Joined: Fri May 30, 2014 8:05 am
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by ThaPear »

ssilk wrote:Moved to convenience, I think this is more game-changing, than just adding items.
I believe this is a bad move. It's a mod that adds a new entity and should be categorized as such. If mods start being categorized based on opinions of how useful they are, it starts becoming a mess.


That said, I love this mod and don't play without it anymore. Keep it up!

waduk
Filter Inserter
Filter Inserter
Posts: 372
Joined: Tue Feb 10, 2015 5:44 pm
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by waduk »

Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ?
It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on).
Affect new game.
I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the problem exist.
Also, this happen on other mod (Fluid Barrel) although very subtle, not as severe as Rail Tanker.
Maybe happen to the mod that affect liquid handling?
I posted the same report on Fluid Barrel thread.

DAVID310XD
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Aug 05, 2015 3:14 pm
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by DAVID310XD »

I have a problem with the mod, as I click on the rope car that comes to me error.I paste photo my error. I do not know what to do, please fast replay.Thans for any help :D :D :D :D :D .
Attachments
This my error.
This my error.
Error.jpg (14.29 KiB) Viewed 9052 times

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by JamesOFarrell »

Please update to the latest version of TFC and rail tanker, should fix your issue.

Apos
Burner Inserter
Burner Inserter
Posts: 9
Joined: Thu Jul 23, 2015 12:34 pm
Contact:

Re: [0.12.x] Rail Tanker - Liquid transpor

Post by Apos »

Hello,

first of all thank you for the mod. I'm currently running RSO and BoB's Mod session and your Rail tanker is really nice addition to move oil over greater distances in realistic way :).

I've got a one question: Do you have any plans on releasing bigger versions of tanker? Higher tier carts with bigger capacity, but also more expensive in cost production? I really enjoy what BoB did to boilers, storage tanks where you use mid to late game materials, but get better and more efficient machines, so you get a progress in your game.

Post Reply

Return to “Mods”