[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Will this mod function in MP games, or does it cause too much lag?
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I've used it quite a bit in MP without issues but never on massive maps. Let me know how you fairPeter34 wrote:Will this mod function in MP games, or does it cause too much lag?
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I used it in my MP game with a friend and it works totally fine, so no issues that i know off !Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
Edit:
WOW it's my 99th post, soon it is in three whole numbers, just some 2 billion more posts to break the 32 bit limit!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I can also verify this works in MP. Been playing with a friend; 20+ hours, large distance train network (about 5 trains with oil tankers); map was about 50MB and not a single issue
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
v1.0.0 has no new features, just bug fixes. If you use The Fat Controller you should really upgrade to the latest version of both mods.
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about opening up blender I go dead inside and life seems meaningless so I stop. Feel free to download the blender file and play with the size/render. Having it the exact same size as the cargo wagon would be the perfect solution. Once you have a render you like you can adjust the width, height, connection_distance and joint_distance in entities.lua. If you manage to get through all of that and come out the other side sane and with renders send them to me and I'll release a a new version with your name on it. If, on the other hand, you end up in tears alone on your bedroom floor wondering what has become of your life then drop by the blender IRC channel, i hear they have a support group setup now.oLaudix wrote:Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I might try that when i finally cure my "playing factorio for 5 minutes and going to bed at 5am" thingy.
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Not working in 1.12
Code: Select all
1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
None of mods will work in 0.12 without update - please don't report thoseTeDeum wrote:Not working in 1.12Code: Select all
1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box) Modifications: RailTanker
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
New version in for 0.12 is in the first post. There were some changes in 0.12 to make modders lives easier but I haven't really taken advantage of them yet so I expect to release another version later on. This should get you up and running though.
Any moderators, feel free to move this thread to the 0.12 items forum.
Any moderators, feel free to move this thread to the 0.12 items forum.
Re: [Mod 0.12.x] Rail Tanker - Liquid transport
Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
Koub - Please consider English is not my native language.
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Re: [Mod 0.12.x] Rail Tanker - Liquid transport
Thanks Koub!Koub wrote:[Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Re: [0.12.x] Rail Tanker - Liquid transpor
Thanks for fast update!
Re: [0.12.x] Rail Tanker - Liquid transpor
Moved to convenience, I think this is more game-changing, than just adding items.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.12.x] Rail Tanker - Liquid transpor
I believe this is a bad move. It's a mod that adds a new entity and should be categorized as such. If mods start being categorized based on opinions of how useful they are, it starts becoming a mess.ssilk wrote:Moved to convenience, I think this is more game-changing, than just adding items.
That said, I love this mod and don't play without it anymore. Keep it up!
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: [0.12.x] Rail Tanker - Liquid transpor
Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ?
It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on).
Affect new game.
I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the problem exist.
Also, this happen on other mod (Fluid Barrel) although very subtle, not as severe as Rail Tanker.
Maybe happen to the mod that affect liquid handling?
I posted the same report on Fluid Barrel thread.
It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on).
Affect new game.
I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the problem exist.
Also, this happen on other mod (Fluid Barrel) although very subtle, not as severe as Rail Tanker.
Maybe happen to the mod that affect liquid handling?
I posted the same report on Fluid Barrel thread.
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Re: [0.12.x] Rail Tanker - Liquid transpor
I have a problem with the mod, as I click on the rope car that comes to me error.I paste photo my error. I do not know what to do, please fast replay.Thans for any help .
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Re: [0.12.x] Rail Tanker - Liquid transpor
Please update to the latest version of TFC and rail tanker, should fix your issue.
Re: [0.12.x] Rail Tanker - Liquid transpor
Hello,
first of all thank you for the mod. I'm currently running RSO and BoB's Mod session and your Rail tanker is really nice addition to move oil over greater distances in realistic way .
I've got a one question: Do you have any plans on releasing bigger versions of tanker? Higher tier carts with bigger capacity, but also more expensive in cost production? I really enjoy what BoB did to boilers, storage tanks where you use mid to late game materials, but get better and more efficient machines, so you get a progress in your game.
first of all thank you for the mod. I'm currently running RSO and BoB's Mod session and your Rail tanker is really nice addition to move oil over greater distances in realistic way .
I've got a one question: Do you have any plans on releasing bigger versions of tanker? Higher tier carts with bigger capacity, but also more expensive in cost production? I really enjoy what BoB did to boilers, storage tanks where you use mid to late game materials, but get better and more efficient machines, so you get a progress in your game.