[0.13.x] Loaders

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DevilXD
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[0.13.x] Loaders

Post by DevilXD »

Type: Mod
Name: Loaders
Description: Adds a research that unlocks the loaders hidden in the game files !
License: Creative Commons
Version: 1.0.0
Release date: 2016-06-29
Tested-With-Factorio-Version: 0.13+
Category: Gameplay, Convenience
Tags: Loader, Factory
Author: DevilXD
Long description
Pictures
How to use them
Version history
Better graphics coming soon :D

Any kind of feedback will be appreciated :D

Download:
Attachments
Loaders_1.0.0.zip
(1.8 KiB) Downloaded 531 times
Last edited by DevilXD on Sun Jul 03, 2016 8:29 am, edited 3 times in total.

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steinio
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Re: [0.13.x] Loaders

Post by steinio »

Whistleblower? :)
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orzelek
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Re: [0.13.x] Loaders

Post by orzelek »

There is also a mod like this on portal.
It seems that loaders are present then - just missing some fancy graphics to go with :D

DevilXD
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Re: [0.13.x] Loaders

Post by DevilXD »

orzelek wrote:There is also a mod like this on portal.
I know...
orzelek wrote:It seems that loaders are present then - just missing some fancy graphics to go with :D
Yeah, I got in touch with someone that can make the graphics, so hopefully soon they will be looking much better :)


apriori
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Re: [0.13.x] Loaders

Post by apriori »

Is it possible to "cut" loaders from 0.13 to use them in 0.12? It would be great, until all mods that are used by me will be updated.
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Zeblote
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Re: [0.13.x] Loaders

Post by Zeblote »

apriori wrote:Is it possible to "cut" loaders from 0.13 to use them in 0.12? It would be great, until all mods that are used by me will be updated.
No. They rely on functionality that was added in 0.13.

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Re: [0.13.x] Loaders

Post by apriori »

Zeblote wrote: No. They rely on functionality that was added in 0.13.
Thanks for the reply.
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Re: [0.13.x] Loaders

Post by apriori »

loaders stop loading into container from the belt if the container has been full. It's necessary to redirect loaders (twice) to make them continue loading.
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DevilXD
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Re: [0.13.x] Loaders

Post by DevilXD »

apriori wrote:loaders stop loading into container from the belt if the container has been full. It's necessary to redirect loaders (twice) to make them continue loading.
The loaders exist in the original, vanilla game - this mod only makes them obtainable. I'll make a bug report in the bug section and ask if they would fix this issue. The devs said that their priority is to fix crashes and desynchronizations, so it may take a while for this bug to fix tho...


apriori
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Re: [0.13.x] Loaders

Post by apriori »

Thanks. I have read the post you're linking. Is it possible to copy loaders implementation from "base" and fix the bug?
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DevilXD
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Re: [0.13.x] Loaders

Post by DevilXD »

apriori wrote:Thanks. I have read the post you're linking. Is it possible to copy loaders implementation from "base" and fix the bug?
Theoretically yes, but the Lua simulated result is nowhere near as much CPU efficient as the pure C++ written entity - huge UPS drops expected and there's no guarantee the resulting belt would be compressed... The only way to edit the original entity is to decompile the game files, but this requires master level skill of .exe hacking and cracking the game, so that's out of question :|

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Re: [0.13.x] Loaders

Post by apriori »

DevilXD wrote: Theoretically yes, but the Lua simulated result is nowhere near as much CPU efficient as the pure C++ written entity - huge UPS drops expected and there's no guarantee the resulting belt would be compressed... The only way to edit the original entity is to decompile the game files, but this requires master level skill of .exe hacking and cracking the game, so that's out of question :|
Wow... Got it. Awaiting for bugfixing. Thanks for the reply.
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DevilXD
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Re: [0.13.x] Loaders

Post by DevilXD »

apriori wrote:Wow... Got it. Awaiting for bugfixing. Thanks for the reply.
I mean, I'm not a cracker, I don't even know how to decompile an .exe, I can't do anything about this bug, it has to stay like that.

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Re: [0.13.x] Loaders

Post by DevilXD »


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steinio
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Re: [0.13.x] Loaders

Post by steinio »

Hello,

i have this funny issue with loaders.
It seems they are only unloaders.

https://youtu.be/nDscEk7TraI

If i put down a loader it don't work due the space between chest and itself - displayed as belt.
If i put it down in reverse and turn it with key 'R' it works.

Greetings steinio
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Klonan
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Re: [0.13.x] Loaders

Post by Klonan »

steinio wrote:Hello,

i have this funny issue with loaders.
It seems they are only unloaders.

https://youtu.be/nDscEk7TraI

If i put down a loader it don't work due the space between chest and itself - displayed as belt.
If i put it down in reverse and turn it with key 'R' it works.

Greetings steinio

Thats how they were designed to work, and the mod author cannot really fix it

DevilXD
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Re: [0.13.x] Loaders

Post by DevilXD »

steinio wrote:If i put down a loader it don't work due the space between chest and itself - displayed as belt.
If i put it down in reverse and turn it with key 'R' it works.
They are working as intended, I explained how to use them properly in the "How to use them" part of the main post. That's how the devs made them work and I can't possibly change that :)

apriori
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Re: [0.13.x] Loaders

Post by apriori »

As I've found, it's already fixed since 13.15 (I may be wrong in last number - see versions history). And even more: now they can operate with ALL inventory-having buildings: chests, furnaces, assemblers and so on. Check 'em out.
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