[MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

Changing/adding/removing one thing of the game. Doesn't break the game completely, if mod is removed.

[MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Sun May 08, 2016 5:35 am

This is S.A.M. (Super Assembling Machine]

With S.A.M. you can produce a lot of final Products like normal Assambling machines or Solar panels in one new Assemblingmachine. For more Information please read the long Description.

Image

Name: Super_assembling_machine
Version: 0.1.1
Title:Super Assembling Machine (S.A.M.)
Author: BOFan80
Release: May 8th 2016
License: MIT License https://opensource.org/licenses/MIT

More Pics
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Long Discription
I want to introduce here is my new Mod Sam.

The basic idea was to automatically create the most final products in one machine.
Currently, the mod is still in a beta phase, I will but now already offer to download. The reason for this is quite simply the balancing. I think that if more players to look at the Mod, more problems are found, as if I would do it alone.

What the modding concerns of Factorio, I am still a beginner. Therefore, it may be that my code is very messy and not always tidy. For help, I'm always grateful. Also in German, because my English is not the best ;)

Now to the heart of the Mod.

The main component is the Super Assembling Machine. All new recipes can be made only there. S.A.M. has 8 module slots and up to 8 ingredients. It can process both solid and liquid ingredients. Furthermore, I've thought of the Sam-circuit. Each new recipe which is prepared in a SAM, needs this as a catalyst.

The main recipes for research and development have been implemented yet.
3. Party Mods are not supported yet, I have to adjust each recipe individually.

Only articles are made, which can be also provided in the normal Assembling Maschines. The chemical plant is not yet supported. However, this is still on my to-do list.


Changelog
version 0.1.2
Balancing
Recipe of the Sam-Circiut balanced, output is now 2 circiuts
Sam need now Automation 2, Advanced electronics and Advanced Material Processing 2, so its later in Game avaible, when you dont nee so much coal in game

Version 0.2.0
You must now choose between logisticrobots or S.A.M
If you research one of them you can't research the other tech.
So if you choose S.A.M. you must transport all ingredients with belts.

Version 0.2.1
bugfixing during a little bug it was possible to research S.A.M and logistic-robotics. Now, so i hope, i delete this bug

Version 0.3.0
ready for 0.13.x
Remove decision between S.A.M. and Logistic Robots
added Chemplant version of S.A.M.
Version 0.3.0 ist early Beta, please report any Bugs


To Do List:

adding chemical plant at S.A.M. with recipes added with version 0.3.0 fpr Factorio 0.13.x
adding Final Products
adding 3. Party Mods (mod suggestions are welcome)

Do you want more Vanilla Items as a recipe. Please Tell me, so i can add this recipes
Attachments
Super_assembling_machine_0.3.2.zip
Version 0.3.2 Bugfixing
(545.04 KiB) Downloaded 160 times
Super_assembling_machine_0.3.0.zip
Version 0.3.0 Only for Factorio 0.13.X
(543.37 KiB) Downloaded 110 times
Super_assembling_machine_0.2.1.zip
Version 0.2.1
(526.13 KiB) Downloaded 132 times
Last edited by BOFan80 on Mon Aug 01, 2016 12:23 pm, edited 7 times in total.
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby Koub » Sun May 08, 2016 7:10 am

OK so basically, this mod allows you to just feed this assembling machine with iron, copper, coal, water, petroleum gas, lubricant, and to produce any single item in the game ?
I confess I don't see the interest of removing all what makes what's Factorio to replace it with a this only machine is the only thing you'll ever need again".
Koub - Please consider English is not my native language.
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Sun May 08, 2016 11:16 am

Koub wrote:OK so basically, this mod allows you to just feed this assembling machine with iron, copper, coal, water, petroleum gas, lubricant, and to produce any single item in the game ?
I confess I don't see the interest of removing all what makes what's Factorio to replace it with a this only machine is the only thing you'll ever need again".


That's not right.

You must produce all Items, who didn't produce in the normal assembling machines. You also need all Chemical plants and furnace. You must Prduce batterys, plastic bars etc. Only the last step(s) are reduce to one step.
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby Lurkily » Sun May 08, 2016 3:16 pm

But the goal seems to be to produce anything in one step, (or two,) as you want to add a chemical plant.
Last edited by Lurkily on Sun May 08, 2016 6:13 pm, edited 1 time in total.
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby Adil » Sun May 08, 2016 4:33 pm

BOFan80 wrote:
Koub wrote:OK so basically, this mod allows you to just feed this assembling machine with iron, copper, coal, water, petroleum gas, lubricant, and to produce any single item in the game ?
I confess I don't see the interest of removing all what makes what's Factorio to replace it with a this only machine is the only thing you'll ever need again".


That's not right.

You must produce all Items, who didn't produce in the normal assembling machines. You also need all Chemical plants and furnace. You must Prduce batterys, plastic bars etc. Only the last step(s) are reduce to one step.

OK so basically, this mod allows you to just feed this assembling machine with steel-plate, iron-plate, copper-plate, coal, plastic, lubricant, sulfur, and to produce any single item in the game ?
I confess I don't ...
:P
(but hey, if it tickles your tickles.)
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby rubberduck » Sat May 14, 2016 7:41 am

This tickels my tickels there is a similar idea in the mod cyberchest.
however i find your mod far more convienient and superior to it.

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visit https://factorioprints.com/ for all your blueprint needs
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Sun May 15, 2016 5:54 pm

New Update with Balancing for more info show changelog at the first post
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Tue May 24, 2016 3:44 pm

Big Changes

In Version 0.2.0 i decided to change one little thing. But this little thing will change the hole gameplay.

You must now choose between S.A.M. or the logistic robots. If you researched one of them, you can't research the other one.
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby Musty260 » Fri May 27, 2016 7:42 pm

Hey i found a bug in your mod (I'm using 0.1.1 of your mod).
When I try to make processing units with the SAM it isnt actually doing anything.
Also, in the recipe it says 0 sulphuric acid and i connected it to some sulphuric acid, but it doesnt work with or without the sulphuric acid.
Here's a screenshot: Image
I am using quite a few other mods, such as 5dim mods. If you need me to provide a full list of the mods i use I can.
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Fri May 27, 2016 8:10 pm

I will fix it, but in Version 1.2 and 2.0 this Bug exist no more, befasse i fix IT in Version 1.2
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Sun Jun 05, 2016 3:26 pm

In Version 0.2.0 there was little bug. It was possible to research logistic-robotics and S.A.M at the same time. Now, so i hope, i found this bug and delete it. You must now choose between this technologies
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby thereaverofdarkness » Mon Jun 06, 2016 7:30 pm

I think it should be a 6x6 building to make room for all the little robotic pieces inside.
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Mon Jun 06, 2016 7:36 pm

thereaverofdarkness wrote:I think it should be a 6x6 building to make room for all the little robotic pieces inside.


Good idea. But o dont know how to make the building larger. I am an absolut beginner in modding factorio :?
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby callum1234 » Wed Jun 08, 2016 3:11 pm

I can only produce a limited variety of items in my SAM. Is there a reason for this? for example i cannot produce solar pannels??
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Wed Jun 08, 2016 4:33 pm

did you start a new game or played an old savegame?
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Sun Jul 03, 2016 11:18 am

Version 0.3.0 added

This Version is for Factorio 0.13.x (Beta)
use ony with the beta.
please notice that my natove language is german, so my english is not so good. Thx
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Re: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

Postby BOFan80 » Mon Aug 01, 2016 8:10 am

added Version 0.3.1
Added Stack Inserter and Stack Filter Inserter
Changed recipe for Battery
please notice that my natove language is german, so my english is not so good. Thx
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