wow, perfect mod for monitoring and micromanagement on a large base. But i found an one fun feature(?). Drones can use weapons and ammunition, so you can covertly attacking aliens and at the same time they are can not to do anything to you. But.. as for me that is fun in the some cases. Thank you wery much.
btw, perhaps you will be interested to add a few research branches of drone upgrade.
For example, the base version can not use a weapon, but the military version - can, but limited: without the tolbelts (to not be to much OP)
You can also add advanced "working" version of the drone that can use the tools and can setup/remove the building.
Yes, you're right, I did not pay attention to the weapon usability !
It's far to OP, so I will try remove the possibility of weapon.
But I'd like to make a surveillance drone invicible, because for me it is flying up in the sky, so impossible to be touched by aliens.
And I want to let it in a part of my factory, without risk : for example, if this part of the factory is attacked, I'd like to monitor the attack without losing the drone, to see if I have to physically move there with a tank or something else.
But if I make a military drone, it should not be invincible.
So I could make :
- a spy drone invincible, but no weapon, no craft, just monitoring.
- a military drone : not invicible but some life and weapons, to play around with aliens (bombing ?), without risking your own life.
- a maintenance drone : not invicible but with inventory and crafting possibilities.
For the toolbelt, I'm afraid I can change it because it is in relation with the technology of your force. And the drone is a character/player like your main body, and knows the same tech-tree as yourself, so it has the same toolbelt. I am afraid it will be the same with the weapon slot...