[MOD 0.12.30] Combat Units

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Klonan
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[MOD 0.12.30] Combat Units

Post by Klonan » Tue Apr 12, 2016 1:08 pm

Adds combat units which you can deploy with a gun or a turret

They act dumb, but live forever (unless killed)

Don't shoot them or they will attack you!
Images
Gif of them in action
Combat_Units_0.1.0.zip
--Initial Release
(32.89 KiB) Downloaded 411 times

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MiniMe943
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Re: [MOD 0.12.30] Combat Units

Post by MiniMe943 » Tue Apr 12, 2016 3:22 pm

Klonan wrote:Adds combat units which you can deploy with a gun or a turret

They act dumb, but live forever (unless killed)

Don't shoot them or they will attack you!
Hm, sounds very interesting, but I'm having a hard time visualizing how this works... Xterminator, do a mod spotlight. :lol:

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Re: [MOD 0.12.30] Combat Units

Post by Xterminator » Tue Apr 12, 2016 6:12 pm

MiniMe943 wrote:
Klonan wrote:Adds combat units which you can deploy with a gun or a turret

They act dumb, but live forever (unless killed)

Don't shoot them or they will attack you!
Hm, sounds very interesting, but I'm having a hard time visualizing how this works... Xterminator, do a mod spotlight. :lol:
Haha will do! :D Look for it tomorrow. ;)
Image Image Image

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Re: [MOD 0.12.30] Combat Units

Post by apcnc » Tue Apr 12, 2016 6:47 pm

german locale

Code: Select all

[entity-name]
distractor-unit = Ablenkungseinheit
defender-unit = Verteidigungseinheit
destroyer-unit = Zerstörereinheit
unit-launcher = Einheitenspawner
[item-name]
distractor-unit-ammo = Ablenkungseinheit
defender-unit-ammo = Verteidigungseinheit
destroyer-unit-ammo = Zerstörereinheit
unit-launcher = Einheitenspawner
unit-launcher-gun = Einheitenspawner Kanone
[recipe-name]
distractor-unit-ammo = Ablenkungseinheit
defender-unit-ammo = Verteidigungseinheit
destroyer-unit-ammo = Zerstörereinheit
unit-launcher = Einheitenspawner
unit-launcher-gun = Einheitenspawner Kanone
[technology-name]
combat-units = Kampfeinheiten

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Re: [MOD 0.12.30] Combat Units

Post by V453000 » Thu Apr 21, 2016 8:50 am

Automated warfare! Hell yeah! Excellent idea.

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Re: [MOD 0.12.30] Combat Units

Post by Lonewolf » Thu Apr 21, 2016 6:25 pm

Yup, loving this! :)

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Re: [MOD 0.12.30] Combat Units

Post by Sworn » Sun Apr 24, 2016 11:56 pm

that is nice, well done.

can I make a sugestion? Would you consider to make the droid units as Flying entities? It's a little anoing when you hit one of then with your car or your train. They don't kill you but they destroi your veichle.

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Re: [MOD 0.12.30] Combat Units

Post by miturion » Wed Apr 27, 2016 1:08 pm

Another great droid mod for combat, cool!

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Re: [MOD 0.12.30] Combat Units

Post by nonstickfrypan » Thu May 19, 2016 12:40 am

I can't wait to try this out tonight!

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Re: [MOD 0.12.30] Combat Units

Post by orzelek » Fri May 20, 2016 8:18 pm

Can they be upgraded in some way or simply researched upgrades will increase their shooting speed/damage?

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Klonan
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Re: [MOD 0.12.30] Combat Units

Post by Klonan » Fri May 20, 2016 9:30 pm

orzelek wrote:Can they be upgraded in some way or simply researched upgrades will increase their shooting speed/damage?
Robot damage will increase their damage (at least it should)

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Re: [MOD 0.12.30] Combat Units

Post by Lonewolf » Sat May 28, 2016 1:43 pm

Is it possible to assign a move-to command in this game? If so, could/would you add that into the mod?

Because, well that would be very fun with these combat units :)

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