Peter34 wrote:I don't use the Color Coding mod, so it would be really nice to see a stand-alone version of Concrete Logistics.
Is there any reason not to use the color-coding mod? It does not alter the balance of gameplay in any meaningful way. It seemed better to re-use the mod that already added the colored concrete than re-implement it and possibly introduce incompatibilities. I do agree that dependencies suck, especially given that Factorio doesn't have any means of finding / downloading them automatically. If you have more reasons for not wanting to use it, I'm open to hearing them.
Peter34 wrote:Also, it seems to me that some players might pave parts of their factory with Brick paths initially, because automated Concrete placement is a long way away, and so it would be super nice if this auto-concrete-placer thingie could not only auto-place Concrete blueprint within its radius but also auto-remove already laid down Brick and then later when those Bricks are removed place down Concrete BP on the now empty spots.
Yes, this happens by default. Any concrete or brick tile that does not match what the logistics hub expects will be replaced.
As an update, I have the mod placing colored concrete, as well as a UI that allows customization of the concrete color and priority of structures. I still need to allow customization of the radius from structures concrete is placed, as well as shapes in the UI. Once that is done, I will move the mod out of WIP and do a 1.0 release... Possibly in the next few days.