[MOD 0.15] Manual Inventory Sorting

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theRustyKnife
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[MOD 0.15] Manual Inventory Sorting

Post by theRustyKnife »

Manual Inventory Sorting

Description:

This mod adds various hotkeys and settings to allow you to sort your inventory exactly the way you want to.
Long description

Details:

This thread is meant for questions and discussion only - please post bugs and suggestions on the mod portal or GitHub. Thanks


Downloads on the mod portal
Last edited by theRustyKnife on Fri Sep 06, 2019 6:34 pm, edited 12 times in total.
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Re: [MOD 0.14] Manual Inventory Sorting

Post by theRustyKnife »

Version 1.5.4 released.
Changes:
* Fixed filtered car sorting (5284)
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Re: [MOD 0.14] Manual Inventory Sorting

Post by theRustyKnife »

Version 1.5.5 released.
Changes:
* Fixed sorting of certain items would cause a crash when there were filters for them (6067)
* Fixed a possible crash when sorting cars or wagons with bigger inventories than any chest
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Re: [MOD 0.15] Manual Inventory Sorting

Post by theRustyKnife »

Version 1.6.0 released.
Changes:
* Updated for Factorio 0.15
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New Version Released

Post by theRustyKnife »

Version 1.6.1 released.
Changes:
* Fixed stackable items with equipment grids could get deleted in some cases ([14638](https://mods.factorio.com/mods/theRusty ... sion/14638))
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New Version Released

Post by theRustyKnife »

Version 1.7.0 released.
Changes:
+ A new option for part inventory sorting for sorting beggining/end of the inventory ([10](https://github.com/theRustyKnife/Manual ... ng/pull/10))
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New Version Released

Post by theRustyKnife »

Version 1.8.0 released.
Changes:
* Updated for 0.16
* Fixed that opened blueprint books and similar items would close when the inventory was sorted ([4](https://github.com/theRustyKnife/Manual ... g/issues/4))
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New Version Released

Post by theRustyKnife »

Version 1.8.1 released.
Bugfixes
  • Fixed filters in the main inventory weren't taken into account
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New Version Released

Post by theRustyKnife »

Version 2.0.0 released.
Features
  • Added an option to automatically sort containers when opened (5a5f1b0dadcc441024d76d79)
  • Added an option to automatically sort player's inventory when opened
Changes
  • Used the new API features to replace the old sorting mechanism (0.16.21)
  • Autosort is now much faster and sorts on each inventory change
  • Settings have been moved to the mod options (autosort is only togglable via the hotkey)
  • Removed part inventory sorting as it's not possible with the new system
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Re: [MOD 0.15] Manual Inventory Sorting

Post by KroshkaRoo »

Hello!
Have a CTD from game, if trying to open power armor grid

Code: Select all

Error while running event manual-inventory-sort::on_gui_opened (ID 83)
LuaEquipmentGrid doesn't contain key type.
stack traceback:
	__manual-inventory-sort__/control.lua:46: in function 'sort_buttons_gui'
	__manual-inventory-sort__/control.lua:83: in function <__manual-inventory-sort__/control.lua:79>
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New Version Released

Post by theRustyKnife »

Version 2.0.1 released.
Bugfixes
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New Version Released

Post by theRustyKnife »

Version 2.0.2 released.
Bugfixes
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