[MOD 0.13.15] EvoGUI: Tile Information Sensors

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aubergine18
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[MOD 0.13.15] EvoGUI: Tile Information Sensors

Post by aubergine18 »

Type: Mod
Name: EvoGUI: Tile Information Sensors
Formerly known as: EvoGUI: Elevation and Temperature sensors
Description: Adds elevation and temperature sensor to EvoGUI
License: MIT
Version: 0.0.1
Release: 2016-08-16
Tested-With-Factorio-Version: 0.13.15
Category: Helper / Info
Tags: EvoGUI, Temperature, Elevation, Sensor
Download-Url: https://mods.factorio.com/mods/aubergin ... _elev_temp
Website: https://github.com/aubergine10/evo_elev_temp
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Last edited by aubergine18 on Wed Aug 17, 2016 5:08 am, edited 3 times in total.
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Re: [MOD 0.13.15] EvoGUI: Elevation and Temperature sensors

Post by British_Petroleum »

wow there's terrain elevation? Does it have any effect on anything?

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Re: [MOD 0.13.15] EvoGUI: Elevation and Temperature sensors

Post by steinio »

Great.
Good work.

May I advertise my wind speed sensor :) - it's on the mod portal.
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Re: [MOD 0.13.15] EvoGUI: Elevation and Temperature sensors

Post by aubergine18 »

It was your sensor that inspired me to write this mod. :)

I still know very little about EvoGUI API so if there's anything I could improve lmk :)
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Re: [MOD 0.13.15] EvoGUI: Elevation and Temperature sensors

Post by aubergine18 »

v0.0.2 is out - simpler code, faster performance, and strings can now be localised.
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Re: [MOD 0.13.15] EvoGUI: Tile Information Sensors

Post by aubergine18 »

v0.0.3 is out, complete with new name: EvoGUI: Tile Information Sensors

I've added a load of genuinely useless sensors, including the imitable SHRUBBERY SENSOR for great justice!

In fact, let me say that again in even bigger letters:

Code: Select all

 _____ _                _     _                     
/  ___| |              | |   | |                    
\ `--.| |__  _ __ _   _| |__ | |__   ___ _ __ _   _ *
 `--. \ '_ \| '__| | | | '_ \| '_ \ / _ \ '__| | | |
/\__/ / | | | |  | |_| | |_) | |_) |  __/ |  | |_| |
\____/|_| |_|_|   \__,_|_.__/|_.__/ \___|_|   \__, |
                                               __/ |
* May contain traces of rocks                 |___/ 
Anyway, the new sensors in all their glory are:

Moisture Sensor: Displays the moisture level of the tile - set at time of map generation.

Roughness Sensor: Displays the roughness level of the tile - set at time of map generation

Terrain Sensor: Displays the type of terrain (grass, dirt, water, etc)

Shrubbery Sensor: Are you a shrubber? Names the shrubs and other decoration (including rocks).

Trees Sensor: Amazingly, this sensor provides information about trees. Well, just their name. Which is often just "Tree".
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.

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Re: [MOD 0.13.15] EvoGUI: Tile Information Sensors

Post by steinio »

Yeah aubergine, going large.

Thanks to your approach, i learned how to localise the displayed texts and can now show the real reasearch name in my sensor.
Thank you.
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