[MOD 0.12.X] GDIW - Gah!DarnItWater!

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DaCyclops
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[MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Sat Aug 29, 2015 2:54 am

Type: Mod
Name: GDIW
Description: Gah!DarnItWater! For those who keep getting annoyed at water inputs....
License: The MIT License

For future versions, you can find this on the Mod Portal
https://mods.factorio.com/mods/DaCyclops/GDIW

Version: 1.1.2
Release: 2016-03-26
Tested-With-Factorio-Version: 0.12.20
Category: Small Tweak
Tags: chemical plant, oil refinery
Download-Url: https://github.com/DaCyclops/GDIW/releases/latest
Website: https://github.com/DaCyclops/GDIW
License
Long description
Pictures
Version history
Modpacks
Special Thanks
  • GotLag, for the new icons that look not-so-team-rocket'y
  • Rockstar04, for Bobs Mod processing
Last edited by DaCyclops on Thu Jul 14, 2016 6:39 pm, edited 10 times in total.

reddutton
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Re: [MOD 0.12.X] GDIW - GodDamnItWater

Post by reddutton » Sat Aug 29, 2015 1:48 pm

this has been one of my enemies in oil processing as well as the outputs on the refiner definatly going in the mods for the new world i am making

thanks
thy may be stupid but thy am smart (reddutton 2006 seconlife)

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bigyihsuan
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Re: [MOD 0.12.X] GDIW - GodDamnItWater

Post by bigyihsuan » Sat Aug 29, 2015 3:13 pm

Image

All of my yes! I always hate it when I have to switch my pipes for my refineries!

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by Ranakastrasz » Tue Sep 01, 2015 1:38 pm

Very, very good mod. Absolutely mandatory.
However, none of the recipes are Productivity module compatible.
My Mods:
Modular Armor Revamp - V16
Pre-Fusion - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Mineable rock - Vanilla
Easy Refineries -V16
Rocket range - V15
Combat Revamp - Restin'
Shield Pulse - Working on

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Tue Sep 01, 2015 7:45 pm

Ranakastrasz wrote:Very, very good mod. Absolutely mandatory.
However, none of the recipes are Productivity module compatible.
Huh... i quite literally copied the original prototype definitions, so I thought it should just work the same. I guess Productivity Modules have their own whitelist... I will have a look at this.

EDIT: Yep, found it. Latest Release updated.

I cant be sure if this would work with modded Productivity Modules. It likely depends if it uses the name "productivity-module". If you find a case of modded modules not working, post and I can investigate.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by SirRichie » Tue Oct 20, 2015 7:53 pm

Hi,

it's been a while since 12.11 is out, so I took the liberty to update the mod for compatibility.
It is largely untested though (I could load and create a game though).
I take no credit, I just adjusted a few lines to follow the new modding API.
GDIW_1.0.2.zip
(452.14 KiB) Downloaded 276 times

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Tue Oct 20, 2015 11:04 pm

SirRichie wrote:Hi,

it's been a while since 12.11 is out, so I took the liberty to update the mod for compatibility.
It is largely untested though (I could load and create a game though).
I take no credit, I just adjusted a few lines to follow the new modding API.
thanks for that. Ive been quite busy with some work stuff, so I haven't had time to sit down and actually update my mods correctly. Best Ive managed is code on Github, but its untested. EDIT: Aaaaand offically Updated AND Tested.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by Nudibranch » Wed Oct 21, 2015 5:05 pm

Thank you!

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by bbgun06 » Mon Nov 16, 2015 1:23 am

Awesome! Do you think you can revise the recipes so the outputs are reversed also?

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Tue Nov 17, 2015 6:27 am

Hmm... I never considered reversed fluid outputs. That being said, in the same way cracking opened new layouts, I could see some better layouts for oil processing with GDIW....

It would only be on the Oil Refinery, and would raise the number of icon variations required. Basic Reversed-Output, Advanced Reverse-Input, Advanced Reverse-Output, Advanced Reverse-Both...

I will consider this change. I will get back to you...

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Sat Dec 05, 2015 10:19 am

So, Today is my birthday, and I just decided "sure, lets just code those reversed outputs".

Latest release is updated to version 1.1.0 with reversed outputs. Happy Birthday! Get it now!



NOTE: This was also the first chance for me to see the new technology icons. Ohgod they are soooooo nice now!

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by SirRichie » Sat Dec 05, 2015 10:47 am

Happy Birthday and thanks for the update!

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Mon Jan 25, 2016 4:28 am

Did you know its possible to make the exact same mistake at the exact same place in the exact same situation?

Thank you very much to Rockstar04 for pointing out my ability to not learn from my mistakes. Productivity Modules would not function for my version 1.1.0 Reversed Output recipes. Because I forgot about the Module Whitelist. Again.
( also, I will admit, I got a little giddy over the idea I had a pull request :D )

So yeah, here is GDIW version 1.1.1 which adds Productivity Module support... again...

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by Rockstar04 » Mon Jan 25, 2016 2:08 pm

DaCyclops wrote:( also, I will admit, I got a little giddy over the idea I had a pull request :D )
No problem, I noticed that prod modules wouldn't go in some of my refineries, and when I saw the code was on Github (I'm a web developer by trade so I spend a ton of my work week on Github) I was way easier than posting on the forums for me. :)

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by neo_en » Sat Feb 13, 2016 10:09 pm

Nice mod! :D

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by GotLag » Thu Mar 17, 2016 1:24 pm

DaCyclops wrote:
  • show indicators on the icons
  • consider ways of having Sulfur/Flamethrower ammo show alternative icons.

Code: Select all

data.raw["recipe"]["sulfur"].icon = "__GDIW__/graphics/icons/sulfur.png"
data.raw["recipe"]["flame-thrower-ammo"].icon = "__GDIW__/graphics/icons/flame-thrower-ammo.png"
I've made some alternate icons, feel free to use them.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops » Sat Mar 26, 2016 2:32 am

GotLag wrote:
DaCyclops wrote:
  • show indicators on the icons
  • consider ways of having Sulfur/Flamethrower ammo show alternative icons.

Code: Select all

data.raw["recipe"]["sulfur"].icon = "__GDIW__/graphics/icons/sulfur.png"
data.raw["recipe"]["flame-thrower-ammo"].icon = "__GDIW__/graphics/icons/flame-thrower-ammo.png"
I've made some alternate icons, feel free to use them.
The problem with Sulfur/Flamethrower is it shows the Item icon, not the Recipe icon. Which means I cant show an alternative icon for each recipe. Might report as feature request, since its inconsistent.
EDIT: Oh hey, the Sulfur/Flamethrower behavior is only because it doesn't DEFINE an icon, so it falls back to item icon. *facepalm* Thanks for the code, definitely using it...
Thanks for the alternative icons. I may make use of them in the next release. They look a bit better than my big ugly red R's...

I also have a pull request outstanding that would add in Bobs Mod Crude Oil processing. Gonna get that merged, and get an update with new icons done.



Version 1.1.2 out, with fresh icons thanks to GotLag, and Bobs Mods Crude Oil processing thanks to Rockstar04.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by SkyFyre42 » Tue Mar 29, 2016 4:46 pm

I love when I go looking for mods, and the very thing I needed was just added a within a week XD
Namely bob's mods support! So much win. Downloaded! :D

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by bNarFProfCrazy » Sat Apr 23, 2016 10:39 am

Created a German translation:
https://github.com/DaCyclops/GDIW/pull/3

Thanks for your work.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by Puke » Thu Jul 14, 2016 3:27 pm

Hey ! Will you update this wonderful thing to 0.13 ?

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