[MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

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ljdp
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[MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by ljdp »

Type: Mod
Name: Command Control.
Description: Remotely view and manage your factory via Radars.
License: MIT License (MIT)
Version: 1.1.1
Release: 2015-07-17
Tested-With-Factorio-Version: 0.12.1
Category: Helper
Tags: Free, Radar
Download-Url: https://github.com/perky/factorio-comma ... l/releases
Website: https://github.com/perky/factorio-commandcontrol
License
Long description
Pictures
Last edited by ljdp on Sun Aug 02, 2015 3:18 pm, edited 6 times in total.

ljdp
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Re: [0.12] Command Control - Remote viewing and management

Post by ljdp »

Hotfix incoming. I forgot to change one line of code.
Line 19 in control.lua should be 'global' instead of 'glob'.

Edit:
Re-uploaded. If you've already downloaded CC please re-download.

GotLag
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Re: [0.12] Command Control - Remote viewing and management

Post by GotLag »

That's a neat concept, I'll give it a shot.

In regards to not showing previous radars on first use, would a migration script fix that?

ljdp
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Re: [0.12] Command Control - Remote viewing and management

Post by ljdp »

GotLag wrote:That's a neat concept, I'll give it a shot.

In regards to not showing previous radars on first use, would a migration script fix that?
Migration scripts are more for updating entity/item prototypes. As far as I'm aware there's no function to get a list of all entities in a game.

Koub
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Re: [0.12] Command Control - Remote viewing and management

Post by Koub »

Hi OP, could you please use the template described here in your first post ? We're trying to formalise mod presentation on the forum so that information is easier to find.
Koub - Please consider English is not my native language.

ljdp
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Re: [0.12] Command Control - Remote viewing and management

Post by ljdp »

Update to v1.0.3 - fixes a couple of bugs.

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Re: [0.12] Command Control - Remote viewing and management

Post by TakeNapEveryday »

I'm trying this mod for the first time (1.0.3). Not sure if it's a bug or intended, but any items left in the radar (temporary) inventory are lost when you exit the command control menu.

ljdp
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Re: [0.12] Command Control - Remote viewing and management

Post by ljdp »

TakeNapEveryday wrote:I'm trying this mod for the first time (1.0.3). Not sure if it's a bug or intended, but any items left in the radar (temporary) inventory are lost when you exit the command control menu.
That's intended, to stop from moving items between radars. In the next update I'll have the items spill onto the ground.

joshwo69
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Re: Command Control - Remote viewing and management

Post by joshwo69 »

Game crashes when i went near to a radar.
It printed out an error that there cannot be any donor names in the radar. When the mod is removed it functions fine with donor names.

OBAMA MCLAMA
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Re: Command Control - Remote viewing and management

Post by OBAMA MCLAMA »

Im curious, but does the mod have any support for huge bases that contains over 100 radars?
When i stream twitch i always answer questions and try to help, come visit me.

ljdp
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Re: Command Control - Remote viewing and management

Post by ljdp »

OBAMA MCLAMA wrote:Im curious, but does the mod have any support for huge bases that contains over 100 radars?
The only thing limiting that atm is the clutter it would cause in the GUI. I'll have a go a making the GUI manageable for large bases.

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Re: Command Control - Remote viewing and management

Post by Talguy »

OBAMA MCLAMA wrote:Im curious, but does the mod have any support for huge bases that contains over 100 radars?
I don't see why it wouldn't, however, once you have so much radars maybe it's a good idea to add a case insensitive search to the GUI so you can filter (ie, I have my radars for outposts named #COPPER: 1a, so I could search for #COPPER). FAT Controller has that.

You could also filter based on the string before the ":", so you'd have a list of different radar categories.

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Re: Command Control - Remote viewing and management (v1.1.0)

Post by ljdp »

Version 1.1.0 released.

This release adds a search bar to filter radars. Radars are now sorted by their visit count, so radars you visit more frequently appear at the top of the list.

Factorio 0.12.1 fixed a bug that caused a crash while viewing a radar while crafting. In cc 1.1.0 you can now view a radar while crafting. (This does mean this version is not stable with factorio 0.12.0).

https://github.com/perky/factorio-comma ... tag/v1.1.0

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Re: Command Control - Remote viewing and management (v1.1.0)

Post by ssilk »

That is packed with rar....
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

ljdp
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Re: Command Control - Remote viewing and management (v1.1.0)

Post by ljdp »

Ooops. I always unpack mods into the mod folder, didn't realise most people just leave the zipped version in there. I'll re-upload it zipped.

billw
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Re: Command Control - Remote viewing and management (v1.1.0)

Post by billw »

Image
On the latest version in MP.

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Re: Command Control - Remote viewing and management (v1.1.0)

Post by ljdp »

billw wrote:Image
On the latest version in MP.
Thanks, should be fixed in latest patch.

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Re: Command Control - Remote viewing and management (v1.1.1)

Post by chernosliv »

Will it work with modded radars?

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Re: Command Control - Remote viewing and management (v1.1.1)

Post by ljdp »

chernosliv wrote:Will it work with modded radars?
Should do, if you're just changing the prototype of the vanilla radar. But it won't work on entirely new radar prototypes (with a different entity name).

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Re: Command Control - Remote viewing and management (v1.1.1)

Post by chernosliv »

ljdp wrote:
chernosliv wrote:Will it work with modded radars?
Should do, if you're just changing the prototype of the vanilla radar. But it won't work on entirely new radar prototypes (with a different entity name).
Sad, i wanted to try.

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