dynamic prices in fix pleasebinbinhfr wrote:I like your emphasismavzor wrote:prices should change on supply, demand, and consumption
You will radically change the depth of your mod if you implement this.
Prices already change on supply and demand (sales and purchases).
But I do not understand how consumption is supposed to influence prices ? If a player mines iron, creates and then consumes a lot of iron-plates, what should happen ? If he does this process on his own planet, in his own factory, it's only a local process : the universal black market won't be aware about it, and prices won't change...
a very long time there is one price for sale .. as soon as the price changes? and goes up if you do not sell ..??