[MOD 0.12.x] Map Labels - Add labels to resources on the map

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PiggyWhiskey
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by PiggyWhiskey »

maggi321 wrote:Very great mod! I guess it makes playing with many ores like in Bobs mod much more playable.

Is it possible to make the labels undestroyable by the natives?

Right now I sometimes get Alerts from biters destroying some of the resource labels, which is really annoying.
It definitely makes searching for ores with Bob's easier.

I've only noticed them attacking when I'm near them. Close enough to trigger path finding to the player.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Bizobinator »

Are there any plans to update it for 0.13.1?
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by maggi321 »

I've created a 0.13.1 working version for personal purposes. I also changed the owner force of the invisible train stations to "neutral", which may remove the possibility of natives destroying it, but I didn't really have time to test it yet. I will share my version here, that other impatient people like me can use it, until the original author releases an update.
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MapLabels_0.1.1.zip
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by PiggyWhiskey »

Has 0.13 been released already?

Didn't they say it would break most mods.

What changes did you make? Apart from changing it to neutral. (does that change work in 0.12?)

Edit: I'm an idiot. I forgot the releases go to beta in steam and from the website.
I was expecting my normal steam to update to 0.13 automatically
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by maggi321 »

I only changed it to neutral and added the mandatory "factorio_version": "0.13.0" to the info.json file. I guess the change to neutral should also work in 0.12, but I didn't test it.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Ranakastrasz »

You could add the invulnerable tag instead. Can't recall what its called.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by orzelek »

When spawning the tag you can set it's destructible flag to false - biters won't touch it.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by steinio »

maggi321 wrote:I've created a 0.13.1 working version for personal purposes. I also changed the owner force of the invisible train stations to "neutral", which may remove the possibility of natives destroying it, but I didn't really have time to test it yet. I will share my version here, that other impatient people like me can use it, until the original author releases an update.
Thank you.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Templeo »

When do you release a working version for 0.13 for the rest of us? :) or have i missed something ?



EDIT: silly me, never mind. Thank you alot maggi321! :) -though, can't seem to find the "Map Label button" ?
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by ukezi »

I also can't find the button. it is not in the upper left corner. I'm useing bob's modpack.
EDIT: the button appears in a new game. how ever it is not showing in an old one is a riddle to me.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Templeo »

ukezi wrote:I also can't find the button. it is not in the upper left corner. I'm useing bob's modpack.
EDIT: the button appears in a new game. how ever it is not showing in an old one is a riddle to me.
Cheers, works for me too, when starting a new game.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by kendrome »

Here is a version that should add the button to existing saves.
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MapLabels_0.1.2.zip
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sore68
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by sore68 »

Thank you kendrome!!! :D

Add it config.lua if you use a additional mods.

yuoki mod

Code: Select all

ResourceDisplayName[ "y-res1" ] = "~N4-Material Chunk"
ResourceDisplayName[ "y-res2" ] = "~F7-Material Chunk"

ResourceDisplayName[ "infinite-y-res1" ] = "~infinite N4-Material Chunk"
ResourceDisplayName[ "infinite-y-res2" ] = "~infinite F7-Material Chunk"

angels refining mod

Code: Select all

ResourceDisplayName[ "angels-ore1" ] = "~Saphirite"
ResourceDisplayName[ "angels-ore2" ] = "~Jivolite"
ResourceDisplayName[ "angels-ore3" ] = "~Stiratite"
ResourceDisplayName[ "angels-ore4" ] = "~Crotinnium"
ResourceDisplayName[ "angels-ore5" ] = "~Rubyte"
ResourceDisplayName[ "angels-ore6" ] = "~Bobmonium"

ResourceDisplayName[ "infinite-angels-ore1" ] = "~infinite Saphirite"
ResourceDisplayName[ "infinite-angels-ore2" ] = "~infinite Jivolite"
ResourceDisplayName[ "infinite-angels-ore3" ] = "~infinite Stiratite"
ResourceDisplayName[ "infinite-angels-ore4" ] = "~infinite Crotinnium"
ResourceDisplayName[ "infinite-angels-ore5" ] = "~infinite Rubyte"
ResourceDisplayName[ "infinite-angels-ore6" ] = "~infinite Bobmonium"
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by TheTom »

Any chance for a .14 release?
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by orzelek »

Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Aibehn »

I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by Nexela »

orzelek wrote:Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.

I got excited for a minute! Unfortunately backer_name doesn't accept locale tables :(
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by orzelek »

So mod is using backer name not station names?

Actually even if those are station names it might not work since they might not be using locale tables also.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by TheTom »

Aibehn wrote:I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.
Great. This mod is ridiculously useful. I use bobs mod and I have serious problems identifying all the different ores - this mod is a life saver ;) Looking forward for the .14 version.
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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Post by kendrome »

Here is a quick update to .14 I have only done some quick testing but it seems to be working.
Attachments
MapLabels_0.1.3.zip
(4.63 KiB) Downloaded 329 times
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