[MOD 0.12.x - 0.14.x] Upgrade

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Do I make larger chest recipes require smaller chests?

Yes (Make Iron Chest require Wood Chest, etc.)
6
86%
No, keep it as is.
1
14%
 
Total votes: 7

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FlamingFox
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[MOD 0.12.x - 0.14.x] Upgrade

Post by FlamingFox »

Hi, everyone. This is my first attempt at modding a game, not simply using mods. This may have already been done, but this is my interpretation.

Enjoy ^-^
======================================================================================================================================
Upgrade

Image
Best Logo Ever

Info
  • Are you tired of having useless burner mining drills and furnaces lying around? Ever wanted to repurpose them? Now you can with Upgrade!
    A simple little script mod that adds recipes to create more advanced entities using precursor technology entities, similar to how inserters
    and assembling machines work. This mod can be used on loaded saves as well.
  • Latest Release Date: July 24, 2016
  • Factorio Version: 0.12.x+
  • License: Image Creative Commons Attribution 4.0 International
  • Dependencies: Base, (Optional) Bob's Logistics, (Optional) KS_Power.
  • 1.5k+ Downloads. ^-^ Thank you.
  • DOWNLOADS NOTE: All 0.13 and above downloads will be available at mods.factorio.com
Pictures
Changelog
Special Thanks
Attachments
Upgrade_1.2.0.zip
Ever wanted to repurpose old machines? Get Upgrade today!
VERSION 0.12.X
(3.89 KiB) Downloaded 210 times
Last edited by FlamingFox on Sun Nov 13, 2016 3:01 am, edited 31 times in total.

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sporefreak
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Re: [Mod 0.12.x] Upgrade

Post by sporefreak »

Pictures please
Thanks!
Last edited by sporefreak on Mon Jul 18, 2016 2:58 am, edited 1 time in total.

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FlamingFox
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Re: [Mod 0.12.x] Upgrade

Post by FlamingFox »

sporefreak wrote:Pictures please
Done ^-^

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steinio
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Re: [Mod 0.12.x] Upgrade

Post by steinio »

Nice.
I just planned to start script this mod for me, but you did the work. Great.

Do you have also the burner inserter upgrade?
Checked it out, no you have not :/

Maybe you like to add it? And maybe Bobs long burner inserter?

Greetings steinio
Image

Transport Belt Repair Man

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FlamingFox
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Re: [Mod 0.12.x] Upgrade

Post by FlamingFox »

Just did the burner inserter... looking right now into how to detect other mods.

Okay, I made version 1.0.1. Let me know if it all works well, especially with Bob's Logistics. Enjoy ^-^

EDIT: If you have any requests, let me know.

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GeekinaCave
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Re: [Mod 0.12.35] Upgrade

Post by GeekinaCave »

i tried to use it in Factorio 13.9 clean, and it crashes with this message.
sometimes indicate other items but its almost the same type of error
Attachments
Sin título.png
Sin título.png (5.18 KiB) Viewed 10593 times

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FlamingFox
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Re: [Mod 0.12.35] Upgrade

Post by FlamingFox »

EDIT: I have done it for you. Try this attachment.
==================================================================
GeekinaCave wrote:i tried to use it in Factorio 13.9 clean, and it crashes with this message.
sometimes indicate other items but its almost the same type of error
I do not have this error... and I am certain that I have the latest version on Steam. However, after reviewing the patch notes for 13.0, I think I know what the problem is. There have been some naming schemes that have changed as of 13.x which will break this mod. Therefore, I would like you to do something for me:

Find this in Upgrade_1.0.1\prototypes\recipe.lua of your Upgrade mod.

Code: Select all

...
{
    type = "recipe",
    name = "drill-burner-electric",
	energy_required = 3,
    enabled = true,
    ingredients = 
    {
      {"burner-mining-drill", 1},
      {"electronic-circuit", 3},
	  {"iron-gear-wheel", 2},
	  {"iron-plate", 7}
    },
    result = "basic-mining-drill"
  },
...
Then, replace "basic-mining-drill" with "electric-mining-drill". It should work (in theory).
Last edited by FlamingFox on Sat Jul 23, 2016 1:12 am, edited 2 times in total.

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GeekinaCave
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Re: [Mod 0.12.35] Upgrade (w/ possible 0.13.x fix)

Post by GeekinaCave »

Nope, i think all recipes gonna need revision for 0.13...
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Sin título.png
Sin título.png (5.08 KiB) Viewed 10484 times

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FlamingFox
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Re: [Mod 0.12.35] Upgrade (w/ possible 0.13.x fix)

Post by FlamingFox »

GeekinaCave wrote:Nope, i think all recipes gonna need revision for 0.13...
Mhmm... you are right. Should be fixed now. Apologies.

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Re: [Mod 0.12.x & 0.13.x] Upgrade

Post by GeekinaCave »

Hi, the mods work now, but i noticed there is a detail with bobs logistics:

in the bobs recipe on inserter for example its uses "Basic circuit board", but the upgrade recipe uses "Electronic circuit" which in bobs its a tier higher. I think happens with upgrade electric drill too.

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FlamingFox
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Re: [Mod 0.12.X & 0.13.X] Upgrade

Post by FlamingFox »

Updated and distinguished the downloads. Should now follow Bob's Mods rule set.

I'll work on the electric Drill asap.

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Re: [Mod 0.12.X & 0.13.X] Upgrade

Post by GeekinaCave »

I just tested the 2.1.0 and the problem persist.

Code: Select all

{
    type = "recipe",
    name = "drill-burner-electric",
	energy_required = 3,
    enabled = true,
    ingredients = 
    {
      {"burner-mining-drill", 1},
      {"electronic-circuit", 3},
	  {"iron-gear-wheel", 2},
	  {"iron-plate", 7}
    },
    result = "electric-mining-drill"
  },
  {
    type = "recipe",
    name = "inserter-burner-basic",
	energy_required = 1,
    enabled = true,
    ingredients = 
    {
      {"burner-inserter", 1},
      {"electronic-circuit", 1}
    },
    result = "inserter"
  }
})
i see the recipe and i think then maybe with an option like " if there is bobs electronics active then use "Basic circuit board" instead of "Electronic circuit" (sorry for the basic concept but i´m noob in lua).
Attachments
check upgrade 2.1.0.png
check upgrade 2.1.0.png (629.51 KiB) Viewed 8656 times

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FlamingFox
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Re: [Mod 0.12.X & 0.13.X] Upgrade

Post by FlamingFox »

I'm revamping the code and I am fixing this... I'll get back to you soon.
I have updated the code, fixed the recipes to see if bob's mods are active, and added a KS_Power recipe.

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Re: [Mod 0.12.X & 0.13.X] Upgrade

Post by GeekinaCave »

the bobs-mods.lua has typos in the recipes, there is the corrected version (i don't use KS so that section is untested.)
Attachments
Upgrade_2.2.0.zip
(3.88 KiB) Downloaded 110 times

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FlamingFox
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Re: [Mod 0.12.X & 0.13.X] Upgrade

Post by FlamingFox »

I see the issue. Minor typo, my bad. Fixed.

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Re: [Mod 0.12.X+] Upgrade

Post by FlamingFox »

Posting to say this has been updated to 0.14.X.

Enjoy :)

EDIT: If you have any suggestions, let me know here or on the mods.factorio.com thread.

A poll has been made for those wanting a way to upgrade wooden to iron to steel chests.

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