Features
- Build a maze out of walls and turrets to keep biters from reaching valuable targets (like charred spaceship remains)
- Campaign including a tutorial and three maps. Creating new maps shouldn't be too hard
- Four different, unlockable turrets
- Simplified crafting recipies, you get to manage a small base but are mostly busy building a maze
- Decide what to spend your mining efforts on: money for turrets, stone for walls or coffee for science
Gameplay is not well balanced yet, I'm mostly interested to know what people think about the concept for now. Someone would still need to spend a lot of time on testing and adjusting stuff to make the gameplay not suck. But it's already winnable and offers almost an hour of gametime (if you bother with the tutorial and read slowly enough.) Also I wanted to get this finally published to maybe get some feedback before I spend days on finetuning something no one is using anyway.
Just having this mod installed shouldn't affect the base game, at least for singleplayer. All new objects are disabled by default. Still, if one person in a (base) multiplayer game has this mod enabled, everyone needs to have it, even though it doesn't modify the base game.
Known issues
- Still somewhat ugly
- Not well balanced
- No multiplayer yet
- Only three maps, low replayability
- Placing turrets and walls is disappointingly slow on larger maps, especially level 3
- Probably not compatible with other mods, but I didn't test this at all
- Gameplay could become more Factorio-y. Increase time between waves to enable proper base building. Craft items required for turrets with multiple ingredients instead of just buying them with money (not as elaborate as the base game though)
- Multiplayer. Coop: one person builds the base, another the maze. PvP: decide if you want to spend resources on upgrading your maze or sending better biters to your opponent
- More things to research: maybe a stun turret, a tool to remove already placed turrets and walls, damage/range upgrades...
- Less pathetic pathfinder implementation to decide whether a building is placeable, might make level 3 actually playable