Yeah, that's kind of my thinking too tbh. I mean yes it works atm. But not exactly 'working as intended'. But I think this is more an issue of there not being enough viable alternative options... yet. But as I think you were the one that said the tank will be coming I think that it won't be the optimal offensive option for much longer.slpwnd wrote:This has been discussed at other places before, so just in short.
Using turrets offensively is something we consider to be more of a bug than a desired feature. It creates complications because they need to be strong enough for the defense, but also not too strong for the offence. So the solution I like the most so far is use something like "zerg creep" around the enemy bases and prevent using turrets for offensive this way. And yeah, this would also solve the "build-walls-around-yourself-in-couple-of-seconds-when-being-attacked-by-the-biters" strategy. Which I also consider flawed.
I guess it's mostly an issue (at least in my eyes) that the armor and combat drone later techs are quite research expensive. And those are ultimately what make biter base assaulting a possibility. That all being said. The rocket range adjustment that was made in 0.8.0 has actually been helping a lot in its own right. I've noticed I can actually get a few rockets off before my car starts taking significant damage from the worms and in some cases if I can deal with/tank the biters I can literally just sit outside their range for a short period of time whittling down their hp then retreating and rinsing and repeating. Obviously this doesn't work on the larger bases, but on the smaller ones that tend to pop up around my factory it's certainly viable. Much more so than it was before, where even trying to get close enough to fire off 2 rockets ended in a nearly destroyed car. Also being able to drive into a repair bots range and get repaired then rinse & repeat without having to get out pick up car then re-drop car has helped a lot. The whole getting out of the car then picking it up then dropping it again was awkward.