That's fine, if the devs want to do it I don't care, I'm just letting you know. And a PC has better specs than a switch, so hence why it may work fine on a PC and thus why you've never needed to break one down, yet.cachesmr wrote: ↑Tue Feb 21, 2023 7:57 pmI know computers also have this issue, and by the blueprint running perfectly I mean it actually running perfectly fine in testing, and it just lags out if I want to place it over itself, but all of this is besides the point... I've never needed to breakdown this base on PC, and yes I could do it for the switch, but a native solution such as the one proposed would be appreciated. It's also something that wouldn't be "weird" for Factorio, you can already do it somewhat on pc by tapping the arrow keysFuryoftheStars wrote: ↑Mon Feb 20, 2023 10:18 pm
Even computers can have this issue. Should be noted that FPS/UPS with the build running vs placing the blueprint are not the same. Different mechanics happening there.
You should really break up your blueprint into smaller chunks.
Nintendo Switch version feedback
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Re: Nintendo Switch version feedback
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Re: Nintendo Switch version feedback
Two parts, Relating to the above, I'm facing the same problem when pasting a BP from anywhere other than the map. If I'm zoomed in far enough to see the entities instead of just the colored grid, my FPS tanks. And that happens even with blueprints that fit within one chunk sometimes, just because there's enough components in it.
Part two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself especially as a newer player, having to learn how to develop blueprints and pin them to the grid so that they line up with each other has been a steeper learning curve then I've been willing to overcome nearly.
If there were a way to create a library for blueprints to be shared in, or some other way to send blueprints into an accounts saved blueprints so that Nintendo's players had another option besides manually rebuilding any blueprint from scratch, that would be amazing.
I know that's not going to happen so in the meantime I will keep an eye out for alternatives then joining random games and searching the game file for blueprints.
Part two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself especially as a newer player, having to learn how to develop blueprints and pin them to the grid so that they line up with each other has been a steeper learning curve then I've been willing to overcome nearly.
If there were a way to create a library for blueprints to be shared in, or some other way to send blueprints into an accounts saved blueprints so that Nintendo's players had another option besides manually rebuilding any blueprint from scratch, that would be amazing.
I know that's not going to happen so in the meantime I will keep an eye out for alternatives then joining random games and searching the game file for blueprints.
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Re: Nintendo Switch version feedback
Does the Switch have a usb port for a thumb drive or something? If there's a way to share save game files, you can use the internal storage of the save game to transfer. Posting from phone, so don't remember exact wording, but when you're in the blueprints menu, there are "My blueprints" and "Game blueprints" tabs at the top. I believe the "Game blueprints" is local to the save file itself. So you can copy into it the blueprints you want, save to the thumb drive, then transfer to the switch, load, copy over to "My blueprints".Melodi-of-Crystals wrote: ↑Wed Mar 08, 2023 6:27 pmPart two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself especially as a newer player, having to learn how to develop blueprints and pin them to the grid so that they line up with each other has been a steeper learning curve then I've been willing to overcome nearly.
If there were a way to create a library for blueprints to be shared in, or some other way to send blueprints into an accounts saved blueprints so that Nintendo's players had another option besides manually rebuilding any blueprint from scratch, that would be amazing.
I know that's not going to happen so in the meantime I will keep an eye out for alternatives then joining random games and searching the game file for blueprints.
Certainly not ideal and would be better if there was another way, but it could work.
Oh, and is Steam on Switch/are you using the Steam version of the game? There is an option in game to sync your blueprints with Steam cloud. Make a backup, first, as Steam cloud sync is error prone!
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Re: Nintendo Switch version feedback
As much as I love your idea, unfortunately the way switch stores it saves means that unless I had a unlocked / hacked version of the switch, All of the save files are inaccessible that way. Admittedly there is the option of using a full USB keyboard to manually type in the entirety of a blueprint from the internet into the switch's clipboard. But I don't believe there's a single person on the face of the planet willing to do that.FuryoftheStars wrote: ↑Wed Mar 08, 2023 8:36 pmDoes the Switch have a usb port for a thumb drive or something? If there's a way to share save game files, you can use the internal storage of the save game to transfer. Posting from phone, so don't remember exact wording, but when you're in the blueprints menu, there are "My blueprints" and "Game blueprints" tabs at the top. I believe the "Game blueprints" is local to the save file itself. So you can copy into it the blueprints you want, save to the thumb drive, then transfer to the switch, load, copy over to "My blueprints".Melodi-of-Crystals wrote: ↑Wed Mar 08, 2023 6:27 pmPart two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself especially as a newer player, having to learn how to develop blueprints and pin them to the grid so that they line up with each other has been a steeper learning curve then I've been willing to overcome nearly.
If there were a way to create a library for blueprints to be shared in, or some other way to send blueprints into an accounts saved blueprints so that Nintendo's players had another option besides manually rebuilding any blueprint from scratch, that would be amazing.
I know that's not going to happen so in the meantime I will keep an eye out for alternatives then joining random games and searching the game file for blueprints.
Certainly not ideal and would be better if there was another way, but it could work.
Oh, and is Steam on Switch/are you using the Steam version of the game? There is an option in game to sync your blueprints with Steam cloud. Make a backup, first, as Steam cloud sync is error prone!
Unfortunately the steam version and the switch version of the game are separate and the switch version does not link to your steam account, meaning that some external system to add blueprints to your Nintendo account would be necessary. Not really feasible.
Currently the only way for a Nintendo switch players to gain existing blueprints without recreating them manually or typing them in laboriously, is to have someone on a PC put those blueprints in a multiplayer game's blueprint library and then the Nintendo player join them and copy it from there to their personal library.
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Re: Nintendo Switch version feedback
This thread looks to be the best place for me to provide my feedback about the game on Switch
Nintendo Switch version 1.1.76 (build 60350, arm64-ns)
I've launched a rocket, gotten a Spidertron and thoroughly enjoyed the game and wanted to give some feedback to help make this masterpiece even better.
First up a Super duper minor issue; The default keybind for Copy was SL, an inaccessible button when joycons are attached to the Switch.
Solved because rebinding keybinds is simple, and also because Copy is accessible in Quick Panel.
Now for the main event: you can't see the Components portion of Blueprints menu.

When creating blueprints and when editing them, the Components menu is inaccessible. There is no scrollbar displaying on the affected window and I havn't been able to scroll it.
You can move the window by grabbing the top or bottom of it with touch interface or joystick cursor but cannot drag the window to make it bigger and there's not enough screen space to capitalize on that anyway.

.

Nintendo Switch version 1.1.76 (build 60350, arm64-ns)
I've launched a rocket, gotten a Spidertron and thoroughly enjoyed the game and wanted to give some feedback to help make this masterpiece even better.
First up a Super duper minor issue; The default keybind for Copy was SL, an inaccessible button when joycons are attached to the Switch.
Solved because rebinding keybinds is simple, and also because Copy is accessible in Quick Panel.
Now for the main event: you can't see the Components portion of Blueprints menu.

When creating blueprints and when editing them, the Components menu is inaccessible. There is no scrollbar displaying on the affected window and I havn't been able to scroll it.
You can move the window by grabbing the top or bottom of it with touch interface or joystick cursor but cannot drag the window to make it bigger and there's not enough screen space to capitalize on that anyway.

.

Last edited by ObsidianGauntlet on Tue Mar 21, 2023 10:38 am, edited 1 time in total.
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Re: Nintendo Switch version feedback
You can reach that section by changing the scale of the UI in the settings. It does show up in smaller BPs but there is a limit to UI scaling, and some BPs are just too big for our screens.ObsidianGauntlet wrote: ↑Tue Mar 21, 2023 10:36 amThis thread looks to be the best place for me to provide my feedback about the game on Switch
Nintendo Switch version 1.1.76 (build 60350, arm64-ns)
I've launched a rocket, gotten a Spidertron and thoroughly enjoyed the game and wanted to give some feedback to help make this masterpiece even better.
First up a Super duper minor issue; The default keybind for Copy was SL, an inaccessible button when joycons are attached to the Switch.
Solved because rebinding keybinds is simple, and also because Copy is accessible in Quick Panel.
Now for the main event: you can't see the Components portion of Blueprints menu.
When creating blueprints and when editing them, the Components menu is inaccessible. There is no scrollbar displaying on the affected window and I havn't been able to scroll it.
You can move the window by grabbing the top or bottom of it with touch interface or joystick cursor but cannot drag the window to make it bigger and there's not enough screen space to capitalize on that anyway.
.
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Re: Nintendo Switch version feedback
The empty description box is wasting a bunch of space, filter options could probably be in two columns.
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Re: Nintendo Switch version feedback
They should make. The BP edit screen have a max size so the components section always fits in the bottom, or give it a second tab where you can edit the description on the switch. That or give us a way to zoom on the BP display so we can edit from inside there. I know their trying for parity but there's already some examples of changes to accommodate the switch version.
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