Peace with Aliens

Give feedback on topics proposed by the developers.
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ssilk
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Re: Peace with Aliens

Post by ssilk »

Yes, see https://spieswl.github.io/blog/2020/sev ... iday-facts

And there you find https://factorio.com/blog/post/fff-69 FFF #69 - Sympathy for the creeper : A clever twist on the perspective of the player-character as given by the game’s art director.
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soltis
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Re: Peace with Aliens

Post by soltis »

NotRexButCaesar wrote:
Sun Jul 11, 2021 5:50 pm
He has probably assumed so due to the perspective of the developers—or at least Kovarex. Multiple different times the engineer has been presented as the sic. bad guy in quite clear terms. There is a plenty of articles about the subject.
How depressingly cliched.
ssilk wrote:
Tue Jul 13, 2021 5:21 am
Yes, see https://spieswl.github.io/blog/2020/sev ... iday-facts

And there you find https://factorio.com/blog/post/fff-69 FFF #69 - Sympathy for the creeper : A clever twist on the perspective of the player-character as given by the game’s art director.
Interesting; that's a disappointingly trite treatment of the topic, but good to know.

The most unfortunate part about all of this is that pre-industrial life is hardly idyllic, as the developer implies, and it wasn't remotely peaceful. The only time anything exists "in harmony with nature" is when "nature" is able to kill it faster than it can spread, and there are literal books worth of incidents where some minor fluctuation in the weather or environment caused massive ecological disruption - such as a random wind storm knocking down a higher than average number of trees in one area, resulting in an explosion in insect population (due to increased hiding spots from birds) which caused near total destruction of the forest when all the remaining trees were stripped bare.

The whole concept that nature is magically harmonious and peaceful is a horrible insult and disservice both to us as human beings and the natural world in the first place, because pretending something is what it is not is always a slap in the face.

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