Strong against here.AndaleTheGreat wrote:Would also like it if there were issues like radiation leaks, possibility of explosion, damage to surrounding area if it does. Maybe leaks could be just a super low random chance and they could be repaired. Explosions could come from being damaged to the point of breaking I guess.
Not a single relatively well known game has managed to pull off a randomly failing nuclear reactor well. It always ranges from annoying to frustrating.
Radiation leak and meltdown as a result of damage could be fun, as long as it either doesn't occur randomly at all or occurs randomly only on low hp (not 90%+).
While uncommon (less than ~5 in a long game) random faults are bad game design, Factorio could have hard to predict deterministic one: cooling failure as a result of biter attack on pipes (or even pumps) or factory draining water too quickly.
Like boilers, reactor could slow down when not used and thus use less water to cool. Unlike steam engines, it could get damaged by lack of water instead of slowing down. This would make badly designed nuclear plants dangerous without randomly annoying players with RNG.
Factorio so far managed to stay unpolluted by random cataclysms. While they may seem like an easy way to make the game more "fun", they usually result in much more annoyance than anything else, especially for long games.