I was wondering if it were possible to capture keyboard and mouse inputs?
I have no idea what kind of technical hurdles this would entail, but imagined making a minigame using combinators.
Perhaps you could set keyboard keys and mouse pointer position / velocity as a signal somehow? Although I have no idea how actually capturing them would be possible without modifying the games executable.
Anyway, everytime I try to imagine a minigame project, the lack of interactive inputs is the brick wall.
Capture input?
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Re: Capture input?
In vanilla you can theoretically capture movement keys input from gate sensors. I think i remember someone making pacman in factorio but i don't remember how inputs were done.