[Mod 0.11.x] Belt Blocker

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JamesOFarrell
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[Mod 0.11.x] Belt Blocker

Post by JamesOFarrell »

This is a simple mod that adds an entity used to block item flow on a belt. This can block a single lane, allowing only one side of the belt to pass items. These can be placed on top of belts but you will have to remove the belt to mine the blocker.

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Download:
BeltBlocker_1.0.0.zip
v1.0.0
(6.42 KiB) Downloaded 13496 times
Known Bugs:
  • Behaves like a tree when mining (because it is a tree!)
    Can not be placed with blueprints.
License: MIT
Last edited by JamesOFarrell on Sat Nov 01, 2014 11:43 am, edited 1 time in total.
cartmen180
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Re: [Mod 0.10.x] Belt Blocker

Post by cartmen180 »

yes!
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Re: [Mod 0.10.x] Belt Blocker

Post by n9103 »

Cool. I can think of a few use-cases for this.
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Re: [Mod 0.10.x] Belt Blocker

Post by Devildog »

Nice, i think i have a few places i could use these.
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Re: [Mod 0.11.x] Belt Blocker

Post by gmyx »

Brilliantly simple. Thanks!
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Re: [Mod 0.11.x] Belt Blocker

Post by berni1212 »

Could be a Idea if its Possibile :)

Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough :) ? :idea:
Sorry for my bad English ! i will not remove it !
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JamesOFarrell
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Re: [Mod 0.11.x] Belt Blocker

Post by JamesOFarrell »

berni1212 wrote:Could be a Idea if its Possibile :)

Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough :) ? :idea:
You can actually use the smart-sensors mod for this. There is component you can use that should allow you to turn off belts.
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Re: [Mod 0.11.x] Belt Blocker

Post by berni1212 »

JamesOFarrell wrote:
berni1212 wrote:Could be a Idea if its Possibile :)

Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough :) ? :idea:
You can actually use the smart-sensors mod for this. There is component you can use that should allow you to turn off belts.
Got an Link for it ? BUt if u can make that in 1 Mod would be awsome too or ?

And Thanks for the fast Rply
Sorry for my bad English ! i will not remove it !
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JamesOFarrell
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Re: [Mod 0.11.x] Belt Blocker

Post by JamesOFarrell »

berni1212 wrote:Got an Link for it ? BUt if u can make that in 1 Mod would be awsome too or ?

And Thanks for the fast Rply
Its actually called "Smart-Curcuit-System". Should be able to turn off belts.

I doubt I'll be adding any features to belt blocker, if only because I have too many complex mod I am supporting already.
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Re: [Mod 0.11.x] Belt Blocker

Post by berni1212 »

Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/ :D
Sorry for my bad English ! i will not remove it !
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Re: [Mod 0.11.x] Belt Blocker

Post by JamesOFarrell »

berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/ :D
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
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Re: [Mod 0.11.x] Belt Blocker

Post by berni1212 »

JamesOFarrell wrote:
berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/ :D
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
Its not a Big deal we right now build another one up again :D

We try to Find Many bugs and try things that you normaly wouldn't do :D

But its Good if we Track them down bevor many people have the Problem lol
Sorry for my bad English ! i will not remove it !
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Re: [Mod 0.11.x] Belt Blocker

Post by AlphaRaptor »

berni1212 wrote:
JamesOFarrell wrote:
berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/ :D
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
Its not a Big deal we right now build another one up again :D

We try to Find Many bugs and try things that you normaly wouldn't do :D

But its Good if we Track them down bevor many people have the Problem lol
Thats what we are doing :D

Annoying bugs 8-)
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Re: [Mod 0.11.x] Belt Blocker

Post by G_glop »

Does it reduce pollution? :lol:
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Re: [Mod 0.11.x] Belt Blocker

Post by AlphaRaptor »

G_glop wrote:Does it reduce pollution? :lol:
Is that a real Question ?
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Re: [Mod 0.11.x] Belt Blocker

Post by G_glop »

AlphaRaptor wrote:
G_glop wrote:Does it reduce pollution? :lol:
Is that a real Question ?
Nope
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Re: [Mod 0.11.x] Belt Blocker

Post by dopefish »

Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
Image
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
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Nova
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Re: [Mod 0.11.x] Belt Blocker

Post by Nova »

G_glop wrote:
AlphaRaptor wrote:
G_glop wrote:Does it reduce pollution? :lol:
Is that a real Question ?
Nope
Well, if you don't want to ask this question I will do it:

Does it reduce pollution?

It's a "real tree", so this is actually possible.
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Re: [Mod 0.11.x] Belt Blocker

Post by G_glop »

dopefish wrote:Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
Image
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
Belt blocker + Moar Inserters = super compact production :D
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Re: [Mod 0.11.x] Belt Blocker

Post by AlphaRaptor »

G_glop wrote:
dopefish wrote:Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
Image
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
Belt blocker + Moar Inserters = super compact production :D
Totally Agree :D
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

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