mk2 medium pole vs substation and other balance

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

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braven25
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mk2 medium pole vs substation and other balance

Post by braven25 »

other than cosmetic reasons, why would anyone build a substation over the mk2 medium pole, which are both the same tech

Substation needs steel, copper and advanced circuits and covers 14x14 with 14 reach

yet

medium pole mk2 need steel, copper and iron but covers 15x15 with 15 reach

could we have at least a little balance here lol

.

Would also be nice to have less overpowered alternative to transport, instead on 30/50 underground, maybe more like 10/15

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Finally, I noticed things like steel pips have same hp's as plain iron copper, you think they would be tougher perhaps?

.

All that said, great work on the mod overall, it sure adds a lot to the game

Darkheart069
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Re: mk2 medium pole vs substation and other balance

Post by Darkheart069 »

10/15 belts would be a bit short. and lets keep its even please 10/16 if anything.. Honestly tho its mant to a means to getting ore around with having to used x20 underground belts in a row. and on a MP world thus causing more calulations.

Tho i have a beast of a PC, i play with people who can run factioro on minmal settings *just* so more belts with items on = more lag.
besides its either use the 30/50 or use belts+ (used before 5Dim)

My 10 pence worth!
Dennis- aka Darkheart

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