Bugs and problems
Moderators: odin_spain, McGuten
Re: Bugs and problems
Using Logistic Combinators Mod: https://forums.factorio.com/forum/vie ... 93&t=14703
I got this weird robot animation when i connect logistic combination.
It wasn't just animation, turns out 5 construction robot is in/out to work on "something" (when actually there are no job to be done).
Also, after a while, the combinator is showing/flashing a "run out fuels" icon.
All of this happen If i try to read from two separate train on the same network.
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Crash related to Advanced Logistics System Mod : https://forums.factorio.com/forum/vie ... 92&t=14388
Crash when removing roboport
As far as i can recall, this never happened before i use 5dim's mod.
I only use train module and nothing else.
I post the same report on the each mod itself because i don't know if this is bug in 5dim's or in that mod.
I got this weird robot animation when i connect logistic combination.
It wasn't just animation, turns out 5 construction robot is in/out to work on "something" (when actually there are no job to be done).
Also, after a while, the combinator is showing/flashing a "run out fuels" icon.
All of this happen If i try to read from two separate train on the same network.
=============================================
Crash related to Advanced Logistics System Mod : https://forums.factorio.com/forum/vie ... 92&t=14388
Crash when removing roboport
As far as i can recall, this never happened before i use 5dim's mod.
I only use train module and nothing else.
I post the same report on the each mod itself because i don't know if this is bug in 5dim's or in that mod.
Re: Bugs and problems
Are you able to let me know how to fix the recipe for the productivity 4grifter1 wrote:Just wanted to let you know the mark 4 productivity module needs the effectivity 3 as a ingredient
Grate set of mods by the way i have played with this pack from my first game so your mods are the base game from my point of vue keep up the good work
Glad you uped the power of solar when you dropped the range of the wifi just ubout lost my base with over haff my solar going offline o and haff my acumalators just lucky my base was powered by them to so the power usages doped that the guns stayed live
Re: Bugs and problems
It is fix in next releasegrifter1 wrote:Are you able to let me know how to fix the recipe for the productivity 4grifter1 wrote:Just wanted to let you know the mark 4 productivity module needs the effectivity 3 as a ingredient
Grate set of mods by the way i have played with this pack from my first game so your mods are the base game from my point of vue keep up the good work
Glad you uped the power of solar when you dropped the range of the wifi just ubout lost my base with over haff my solar going offline o and haff my acumalators just lucky my base was powered by them to so the power usages doped that the guns stayed live
Re: Bugs and problems
Module still shows as Vehicle in the mods menu of the game. info.json needs to be updated.
Re: Bugs and problems
BigD145 wrote:Module still shows as Vehicle in the mods menu of the game. info.json needs to be updated.
woops, sorry, i will fix it in next release ^^
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Re: Bugs and problems
i came across an issue last night where after adding 5dim mods to my game the farl loco graphics freak out and dont line up with the tracks even as a ghost just hovering over the tracks to place it. i also have dytech and bobs mods installed your trains and theirs are all fine. i disabled both dytech and bobs mods and just had farl and 5dim and still had the same issue. i post a report in the farl bug section and was suggested to also post over here to
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- trains3.jpg (49.48 KiB) Viewed 8359 times
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- trains2.jpg (51.83 KiB) Viewed 8359 times
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- trains.jpg (209.72 KiB) Viewed 8359 times
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- farl broke.jpg (170.79 KiB) Viewed 8359 times
Re: Bugs and problems
Wow, what version you use?kingarthur wrote:i came across an issue last night where after adding 5dim mods to my game the farl loco graphics freak out and dont line up with the tracks even as a ghost just hovering over the tracks to place it. i also have dytech and bobs mods installed your trains and theirs are all fine. i disabled both dytech and bobs mods and just had farl and 5dim and still had the same issue. i post a report in the farl bug section and was suggested to also post over here to
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Re: Bugs and problems
im using the 5dim 1.0.0 mods and farl 0.4.1. farl did have an new version release that says it fixed the issue but i havnt had time to check it yet
Re: Bugs and problems
Tell me when you test it ^^kingarthur wrote:im using the 5dim 1.0.0 mods and farl 0.4.1. farl did have an new version release that says it fixed the issue but i havnt had time to check it yet
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Re: Bugs and problems
just checked it will the latest farl and 5dim mods and everything seems to be working. no glitches showed up at all even with cargo wagons attached and layed track with farl.
Re: Bugs and problems
Thanks you ^^kingarthur wrote:just checked it will the latest farl and 5dim mods and everything seems to be working. no glitches showed up at all even with cargo wagons attached and layed track with farl.
Re: Bugs and problems
Version 2.0
Error item with name 'tin-ore' does not exist.
Error item with name 'tin-ore' does not exist.
Re: Bugs and problems
You need download bobores for it or disable dimoresenable in config from core moduleBigD145 wrote:Version 2.0
Error item with name 'tin-ore' does not exist.
Re: Bugs and problems
Ah, it's a dependency issue. Okay.McGuten wrote:You need download bobores for it or disable dimoresenable in config from core moduleBigD145 wrote:Version 2.0
Error item with name 'tin-ore' does not exist.
edit: turned that off and now I get a train issue. Image attached. I'm in 0.12.8 and do use FARL 0.4.2
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- 5dimtrainerror.jpg (23.77 KiB) Viewed 8286 times
Re: Bugs and problems
Im sorry, it is my fault, just redownload the module trains and resources (if you have both)BigD145 wrote:Ah, it's a dependency issue. Okay.McGuten wrote:You need download bobores for it or disable dimoresenable in config from core moduleBigD145 wrote:Version 2.0
Error item with name 'tin-ore' does not exist.
edit: turned that off and now I get a train issue. Image attached. I'm in 0.12.8 and do use FARL 0.4.2
Re: Bugs and problems
Much better. Now it loads and works. Thanks.
Re: Bugs and problems
Thanks you for confirm ^^BigD145 wrote:Much better. Now it loads and works. Thanks.
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Re: Bugs and problems
Problem with your website, when on http://5dimmod.com/5dimmod.php and and you click on the picture for the Modules module, it tries to direct to mod-modules.php which doesnt exist, instead of mod-module.php
Re: Bugs and problems
Thanks you for report, now works fine ^^JohnnyBandit wrote:Problem with your website, when on http://5dimmod.com/5dimmod.php and and you click on the picture for the Modules module, it tries to direct to mod-modules.php which doesnt exist, instead of mod-module.php
Re: Bugs and problems
So it seems that there are a couple of issues with the trains mod... For one all of the carriages have 2 rows instead of three (not really a bug but seems unbalanced), but most importantly, how are you meant to request items in the requester chest? Doe they all only work outside of the main network? if so that sucks because i want a way to request items from my main network to make building defences/outposts a hell of a lot easier
The requester chest does not even have a place to filter what you are requesting.
The requester chest does not even have a place to filter what you are requesting.