Creative Mode (infinite item mode)

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Blü
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Creative Mode (infinite item mode)

Post by Blü » Thu Feb 28, 2013 2:59 pm

right now, when you want to try a design, It's annoying because you need to get the ressources and you don't know if it's going to work :/
so what about a mode with:
- infinite item
- no creeper attack
- a flat land (no trees and ressource) with water around the map (to make electricity)
It could be cool to test big factory design and try to make some small design without getting annoyed by the creeper destroying your stuff :)

Jeko83
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Re: infinite item mode

Post by Jeko83 » Thu Feb 28, 2013 8:07 pm

I think it would be an awsome idea :D great job!

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Re: infinite item mode

Post by slpwnd » Thu Feb 28, 2013 8:09 pm

"Creative mode" - it is definitely coming.

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ssilk
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Re: infinite item mode

Post by ssilk » Fri May 29, 2015 6:07 am

Necroing.

Ok, I take this literally and move it to ready for implementation. :twisted:
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Scalinger
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Re: infinite item mode

Post by Scalinger » Thu Jul 23, 2015 2:46 pm

I felt my suggestion was similar but one thing I find annoying is that I either have the sandbox godmode (with the all research) or the custom scenario with all items but the problem is that I'll want to test something oil related from scratch and I need an assembly machine 3 and the research for higher products but I won't have both in either of the modes which makes them somewhat useless right now imo.

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Re: infinite item mode

Post by TheKingOfFailure » Sun Sep 13, 2015 4:58 am

Also, instead of generating power you could have a "creative only" building which generates a virtually infinite amount of power and one which consumes instead (for testing generation efficiency). This would also help greatly in the mod world with balancing.

PS. I know that there is a mod that dose this already too.

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ssilk
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Re: infinite item mode

Post by ssilk » Sun Sep 13, 2015 1:18 pm

See https://forums.factorio.com/forum/vie ... =87&t=8976

The creative mode mod is meanwhile updated to 0.12.
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