"Dirty Mining" / Underground Mining / Endless Resources / Hidden Ores...

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ssilk
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"Dirty Mining" / Underground Mining / Endless Resources / Hidden Ores...

Post by ssilk » Mon Jul 18, 2016 12:50 am

Note: For 0.16 the devs planned this:
Factorio 0.16 (This is planned to become 1.0 when stabilised)
Planned:

- Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)
See also https://www.factorio.com/blog/post/fff-129


Update in June 2017: The current state is, that this feature is low prio, cause
viewtopic.php?f=3&t=678&hilit=Dirty+min ... 00#p256295
kovarex wrote:
imajor wrote:I think I stopped somewhere around 70 rockets. Mostly because 99% of the time was spend by finding more resource patches on the map, and stamping my universal mining outpost blueprint. It was pretty boring to be honest. I think if one wants to continue playing after the first rocket (is there anyone who don't?) it is better to start a new game with mods.
But the longer you get from center the more rich the patches are right?
The truth is, that this effect was increased by 50% and there is also the mining productivity research, so it is much smaller issue in 0.15
and

viewtopic.php?f=3&t=678&hilit=Dirty+min ... 20#p272709
daniel34 wrote:
Nexarius wrote:Why is dirty mining grayed out like everything in the past?
Like it says in the text: We decided to not do this, the mining productivity research seems to be solving the problem.
Nonetheless: It seems, that most of the community still want this.


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