"Dirty Mining" / Underground Mining / Endless Resources / Hidden Ores...

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"Dirty Mining" / Underground Mining / Endless Resources / Hidden Ores...

Post by ssilk » Mon Jul 18, 2016 12:50 am

Note: For 0.16 the devs planned this:
Factorio 0.16 (This is planned to become 1.0 when stabilised)

- Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)
See also https://www.factorio.com/blog/post/fff-129

Update in June 2017: The current state is, that this feature is low prio, cause
viewtopic.php?f=3&t=678&hilit=Dirty+min ... 00#p256295
kovarex wrote:
imajor wrote:I think I stopped somewhere around 70 rockets. Mostly because 99% of the time was spend by finding more resource patches on the map, and stamping my universal mining outpost blueprint. It was pretty boring to be honest. I think if one wants to continue playing after the first rocket (is there anyone who don't?) it is better to start a new game with mods.
But the longer you get from center the more rich the patches are right?
The truth is, that this effect was increased by 50% and there is also the mining productivity research, so it is much smaller issue in 0.15

viewtopic.php?f=3&t=678&hilit=Dirty+min ... 20#p272709
daniel34 wrote:
Nexarius wrote:Why is dirty mining grayed out like everything in the past?
Like it says in the text: We decided to not do this, the mining productivity research seems to be solving the problem.
Nonetheless: It seems, that most of the community still want this.


viewtopic.php?f=9&t=10 Hidden ores
viewtopic.php?f=80&t=189 New Types of Resources (Gold and Diamond...) / New Ores
viewtopic.php?f=80&t=18153 Information-Layers (for map and/or normal view)
viewtopic.php?f=6&t=12703 Terrain levels
viewtopic.php?f=80&t=12771 Terrain elevation, hills and mountains with fake cliffs


viewtopic.php?f=66&t=274 Renewable Resources
viewtopic.php?f=6&t=1038 Mineral prospecting
viewtopic.php?f=6&t=1118 "Permanent" resource sources or resource deplition warning
viewtopic.php?f=6&t=2771&hilit=underground+mining Bring on the 3rd Dimension! Aka World Layers
viewtopic.php?f=6&t=3233 Underground/Mining Levels
viewtopic.php?f=6&t=3719 Terrain Elevation
viewtopic.php?f=6&t=4638&hilit=underground+mining 17+ IDEAS to make FACTORIO an even more AWESOME game!
viewtopic.php?f=6&t=4911 Ore fields just the tip of the iceberg?
viewtopic.php?f=6&t=5892 Mining and Resource-Harvesting Robots
viewtopic.php?f=6&t=8903 Deep mining
viewtopic.php?f=6&t=13686 Should ores show above concrete?
viewtopic.php?f=6&t=17281 Infinite resources
Interesting fact: viewtopic.php?f=6&t=17281&p=114645#p114645
viewtopic.php?f=6&t=18487 Underground Building
viewtopic.php?f=6&t=21216 Endless ore patches
viewtopic.php?f=6&t=29220 Underground: Mining in Caverns, Burrows, and Tunnels
viewtopic.php?f=6&t=31762 Core-drill (mining)
viewtopic.php?f=38&t=46557&p=268436#p268436 Friday Facts #189 - Specifying the 1.0 [some interesting opinions]
viewtopic.php?f=6&t=47826 Dirty mining features ideas
viewtopic.php?f=80&t=29236 "Dirty Mining" / Underground Mining / Endless Resources / Hidden Ores...
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