Warehouse / Depot / Storage / Stock (and related)

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ssilk
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Warehouse / Depot / Storage / Stock (and related)

Post by ssilk » Sat Apr 02, 2016 11:04 pm

The problem with this suggestions is as always, that there are many different opinions of
- What is a warehouse? Some see this for example as a sorting device (unsorted items in, sorted items out)
- How to play with it?
- What and how to stock/unload items there?
...

There is just no clear picture, of how to play with it.

But most suggestions see the warehouse just as a bigger chest and that's in most cases also, how most mods with warehouses work.

Warehouse and Loader?
Lately there is was a big discussion (viewtopic.php?f=38&t=20847 and viewtopic.php?f=5&t=20851) around the so called "loader" (http://www.factorio.com/blog/post/fff-128), which might come into v0.13. If that device is able to load/unload a warehouse/depot it would work like a hopper (funnel), and probably can load/unload wagons much faster.

So this covers also suggestion about bulk cargo and similar.



Related Lists

viewtopic.php?f=80&t=21278 Recycling/Disassembling of Waste / Scrap / Trash
Related, cause creating waste makes a more central storage needed.
viewtopic.php?f=6&t=1677 New pollution mechanic [Interesting statements by Devs]

viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements

viewtopic.php?f=80&t=19987 More Game Information (Statistics, Monitoring, Graphs)

viewtopic.php?f=80&t=15326 Stack Filters for Chest, Vehicles and others

Suggestions

viewtopic.php?f=6&t=289 Trade deposit for MP
viewtopic.php?f=6&t=1073 Containers
viewtopic.php?f=6&t=2044 storehouse/warehouse
viewtopic.php?f=6&t=7856 Larger chests / Warehouse (w/ reserved slots)
viewtopic.php?f=6&t=14707 Bot Central
viewtopic.php?f=6&t=21398 Storage Buildings to Replace Chests
viewtopic.php?f=6&t=21479 Reducing Cable Clutter ; Depot/Warehouse
viewtopic.php?f=6&t=22967 Stock building
viewtopic.php?f=6&t=28133 container
viewtopic.php?f=6&t=28181 Warehouse and transporting stacks
viewtopic.php?f=6&t=31162 Modular storage
viewtopic.php?f=6&t=18262 Vehicle Assembly Plant / no hand crafting of tanks / trains
viewtopic.php?f=6&t=38441 [GAMEPLAY] Stockpile
viewtopic.php?f=6&t=41596 Storage Problems
viewtopic.php?f=6&t=42039 Suggestion : Silos


Related: Depot-Idea
Could be also known as "Factory Line" or "Assembling Street"
In the context of this suggestion a depot is "an assembling machine with rail connection".
The sense is, that the character is not longer able to construct and/or carry everything.

I put it into this suggestion for now, because when I searched about storage suggestions I found automatically this one.

viewtopic.php?f=6&t=2197&hilit=depot Even higher logistic needs [Some comments from Kovarex]
viewtopic.php?f=6&t=3960 Very Big Machines
viewtopic.php?f=67&t=4529 Large Bridge Cranes
viewtopic.php?f=6&t=7475 Large and Heavy items
viewtopic.php?f=6&t=23786 Vehicle manufacturing buildings (No vehicles in inventory)

Related: Boxing

Boxing, stacking, container, and many more synonyms.
In general this enables to put many items in one. Which explains, why I put it into this list, cause it compresses the items to a grade, that makes a big storage useless.

Thes rest of this article is outsourced to
viewtopic.php?f=6&t=19343 Boxing / Packaging / Container / Cargobox : Pre-Filling
Cool suggestion: Eatable MOUSE-pointers.
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