Information-Layers (for map and/or normal view)

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ssilk
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Information-Layers (for map and/or normal view)

Post by ssilk » Wed Dec 02, 2015 7:47 pm

This topic is directly related to another frequently suggested thread:
https://forums.factorio.com/forum/viewtop ... 80&t=19987 More Game Information (Statistics, Monitoring, Graphs)
ca6ce94cdd2e09a1da8aa6ec22336835.jpg
ca6ce94cdd2e09a1da8aa6ec22336835.jpg (434.37 KiB) Viewed 4165 times
Example pics are taken from OpenTTD.
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viewtopic.php?f=6&t=1499 The Alt Key
viewtopic.php?f=6&t=1691 improved minimap/bigmap
viewtopic.php?f=66&t=2060 Foundation for buildings / pavement / concrete slabs / base [already implemented]
viewtopic.php?f=6&t=3691 integrating the "alt-mode" into the default graphics
viewtopic.php?f=6&t=3719 Terrain Elevation
viewtopic.php?f=6&t=4721 Underground layer for pipes and belts
viewtopic.php?f=6&t=5304 Make trees more visible in map
viewtopic.php?f=6&t=6088 Openstreetmap for factorio
viewtopic.php?f=6&t=6253 Better Display of Resources in the World Map
viewtopic.php?f=6&t=6800 Hide-able render layers
viewtopic.php?f=6&t=8943 Grid Overlay
viewtopic.php?f=6&t=9054 Map Overlays
viewtopic.php?f=6&t=16612 further maps overviews
viewtopic.php?f=6&t=16293 Neon colored pipes
viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
viewtopic.php?f=6&t=17286 Arrows on pipes
viewtopic.php?f=6&t=18072 Map overlays/filters
viewtopic.php?f=6&t=22165 Map resource display filter
viewtopic.php?f=6&t=23325 Great Map shows information
viewtopic.php?f=6&t=26454 Tube flow signs
viewtopic.php?f=6&t=28618 Add a transport belt ghost Arrow
viewtopic.php?f=6&t=28648 Distinct electric network coloring
viewtopic.php?f=6&t=28545 Customize your map (M/minimap, not map generation)
viewtopic.php?f=6&t=29406 Lights set to Circuit Network Signals on Minimap
viewtopic.php?f=6&t=29544 Visual aid options.
viewtopic.php?f=6&t=30526 Minimap zooming
viewtopic.php?f=6&t=30579 Logistics network overlay on minimap
viewtopic.php?f=6&t=30668 Screenshot command option to omit terrain
viewtopic.php?f=6&t=30894 OSD Widgets
viewtopic.php?f=6&t=31672 Toggle: Hide logistic robots
viewtopic.php?f=6&t=32825 Ability to see all places defended plain eye/minimap
viewtopic.php?f=6&t=34932 ore sorting minimap mode
viewtopic.php?f=6&t=38931 Option to label ores on the map
viewtopic.php?f=6&t=40294 Detailed info on hovered entity.
viewtopic.php?f=6&t=50172 Suggest UI button to hide robots and prevent mining them


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from viewtopic.php?f=6&t=40046 Underground Placement Indicators


Related:

viewtopic.php?f=76&t=306 Little Animation Menus
viewtopic.php?f=6&t=793 Supreme commander overview
viewtopic.php?f=6&t=1528 Change names for labs, train stops etc - Station names
viewtopic.php?f=6&t=1799 Bots - mining
viewtopic.php?f=6&t=2114 The Satellite
viewtopic.php?f=6&t=2771 Bring on the 3rd Dimension! Aka World Layers
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
viewtopic.php?f=67&t=4682 Epic:Planing (Cloning, Ghosting, Blueprinting and further...
viewtopic.php?f=67&t=9279 Everything GUI Clickable/Touchable ☸
viewtopic.php?f=6&t=12771 Terrain elevation, hills and mountains with fake cliffs
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes
viewtopic.php?f=6&t=16547 When an Alert Comes Up Clicking it takes you to the map.
viewtopic.php?f=6&t=17975 Terrain: mountains, plateaus, and cliffs!
viewtopic.php?f=6&t=24568 Quick view on smart inserters
viewtopic.php?f=6&t=40046 Underground Placement Indicators
viewtopic.php?f=6&t=41176 Improve Basic Circuit Overview



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posting.php?mode=edit&f=80&p=119087 Information-Layers (for map and/or normal view)
Cool suggestion: Eatable MOUSE-pointers.
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ssilk
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Re: Information-Layers (for map and/or normal view)

Post by ssilk » Sun Sep 11, 2016 8:49 am

Added another picture to the suggestion (taken from http://2012books.lardbucket.org/books/g ... lysis.html )
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

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