hello
I have a question,
could you please make a 2nd deconstruct bleu print for the next update ?
this one should allow players to select specific items to be removed from the area
belts only / tree´s only / inserters only.... ?
that would help so much
should be easy to make I gues
Allow filters on Deconstruction Planner
Moderator: ickputzdirwech
Re: question for Devs.
I like it, and thought of suggesting it myself a few times.
Would probably be better to move it to "Ideas and Suggestions", and change the title to something like "Allow filters on Deconstruction Planner", or something like that.
Maybe a moderator can help with this
Would probably be better to move it to "Ideas and Suggestions", and change the title to something like "Allow filters on Deconstruction Planner", or something like that.
Maybe a moderator can help with this
Re: question for Devs.
moved from bug reports --smarty
Re: Allow filters on Deconstruction Planner
I added a new topic:
https://forums.factorio.com/forum/vie ... 80&t=17948 Filters on (De)construction Planner
My personal opinion: Filters on DEconstruction are also useful for CONstrcution!
Think also to the upgrade planner mod ( https://forums.factorio.com/forum/vie ... 92&t=14781 Upgrade planner) - or any other mod, that uses a selection - should be able to profit from such a filter.
We go here also straight into a direction of something like an inbuilt (blueprint-)editor. That is some idea which grew now to this point: We select an area (whatever items inside).
Now we can deselect the items, that don't go into the editor.
In the editor we have all the tools needed for making complex changes. Only that parts, that are then left in the editor are used (to store the blueprint or do deconstruction).
As always, the editor is an extra technology.
https://forums.factorio.com/forum/vie ... 80&t=17948 Filters on (De)construction Planner
My personal opinion: Filters on DEconstruction are also useful for CONstrcution!
Think also to the upgrade planner mod ( https://forums.factorio.com/forum/vie ... 92&t=14781 Upgrade planner) - or any other mod, that uses a selection - should be able to profit from such a filter.
We go here also straight into a direction of something like an inbuilt (blueprint-)editor. That is some idea which grew now to this point: We select an area (whatever items inside).
Now we can deselect the items, that don't go into the editor.
In the editor we have all the tools needed for making complex changes. Only that parts, that are then left in the editor are used (to store the blueprint or do deconstruction).
As always, the editor is an extra technology.
Cool suggestion: Eatable MOUSE-pointers.
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Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...