Faster start sequence / Update check / Load order

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Faster start sequence / Update check / Load order

Post by ssilk »

This is about changing the order of the game-start. Currently it does first basic initialization, then loads the mods, then checks for updates.

There are some issues with it:
- all mods needs to be loaded, before the game starts (a modder needs to restart the game every time he changes his mod)
- the update check is after the complete startup
- while updating, there could be more information displayed

Dependend on this are the configuration of the mods. ... f=6&t=8004 Check for updates first, load assets later ... =6&t=15441 Read changelog while downloading updates ... =6&t=16128 Update first on factorio launch BEFORE all other loading.

Related is the runtime loading of mods:
viewtopic.php?f=6&t=9584 Mod support: reload data.raw related mods
viewtopic.php?f=6&t=13243 Mod reloading at "runtime"
viewtopic.php?f=6&t=28342 Suggestion: Wait to Load Mods
viewtopic.php?f=5&t=33866 Restart after Mod Change
viewtopic.php?f=6&t=38754 Faster startup (e.g. for iterating on mod code)
viewtopic.php?f=6&t=48029 Check for updates before loading all the data

and concepts that enable a "better installation of the mods" which includes in consequence that the mods can be auto-installed and auto-updated ... =6&t=15524 Mod Packages ... =6&t=15405 Separate Launcher for Mods

... this stuff is planned! See roadmap: ... ?f=3&t=678
Centralized mod portal and its integration in the game
Allow loading games with different mod settings (and automatically download the mods if necessary)
There is a tool, that helps installing and configuring: ... 37&t=13327 Factorio Mod Manager

Far related is how the mods are able to handle problems with other mods: ... =6&t=16457 Mod support: info.json option for conflicting mods ... =6&t=16567 Table of mods for data/control scripts. (read only table?)
viewtopic.php?f=80&t=16136 Faster start sequence / Update check / Load order
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