Increased enemy variety is listed as one of the goals for the game by release since obviously creepers are pretty basic and not all that interesting.
I looked and didn't see a thread for enemy suggestions so I figured I'd make one for everybody to post their ideas and related ideas (things like how the player would counter that type of enemy) in.
It's been said that walls will be added so my first suggestion would be an enemy that can climb/leap over walls rather than just trying to smash them. Could be countered by electrified fences or barbed wire that injures them when they try to climb the walls.
Enemy Variations / Enemy Variety / New Enemies / Boss
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Re: Enemy Variety Thread
I only have a few ideas for enemies:
Since it's an alien planet it wouldn't be hard to imagine enemies that split into multiple (or enemies that regenerate), maybe they could be taken out with electrical guns
Runners would be fast so a counter measure would be some kind of stasis
Tanks would be armored and could throw stuff, rockets would have to be their weakness
Flying enemies requiring anti-aircraft guns
and enemies that can go invisible requiring the scanners to find it
These are what I've come up with so far
Since it's an alien planet it wouldn't be hard to imagine enemies that split into multiple (or enemies that regenerate), maybe they could be taken out with electrical guns
Runners would be fast so a counter measure would be some kind of stasis
Tanks would be armored and could throw stuff, rockets would have to be their weakness
Flying enemies requiring anti-aircraft guns
and enemies that can go invisible requiring the scanners to find it
These are what I've come up with so far
Enemy variations
Revisiting old threads...
This belongs to an epic, which could be called "Enemy variations" or "Types of enemies".
(from viewtopic.php?f=6&t=8927 )
List of threads:
viewtopic.php?f=6&t=1234 Ideas for creeper types [new natives/new enemies, quite different ideas like spy or thief]
viewtopic.php?f=6&t=1945 little terraforming device
viewtopic.php?f=6&t=3565 Alien/Critter Overhaul
viewtopic.php?f=6&t=4037&p=29992#p29992 Biter Ecology
viewtopic.php?f=6&t=4625 Different enemy Types (ranged, flyer)
viewtopic.php?f=6&t=5757 Reinventing Worms
viewtopic.php?f=6&t=7164 Nocturnal Aliens and/or other alien types
viewtopic.php?f=6&t=21703 Nocturnal enemies
viewtopic.php?f=6&t=22133 [New enemies] Native tribe and concurrence
viewtopic.php?f=6&t=22990 BIGGER badder Monsters!
viewtopic.php?f=6&t=25043 Suggestion for better challenge game
viewtopic.php?f=6&t=25677 New enemies:Bosses, Flyers, Aquatic,Tanks,etc.
viewtopic.php?f=6&t=28421 Alien Expansion - Aliens need to Produce Something.
viewtopic.php?f=6&t=29883 Disable stations by circuit control
viewtopic.php?f=6&t=32914 Alien Civilizations
viewtopic.php?f=6&t=35002 New survival elements : New Alien Types Idea
viewtopic.php?f=6&t=45248 Multi-headed (2,3) Big Worms!
About Boss Enemies (should eventually be an own thread)
viewtopic.php?f=6&t=3753 Biter Matriarch, or one massive creature
viewtopic.php?f=6&t=3848&p=29118&hilit=boss#p29118 World Domination (Multiplayer)
viewtopic.php?f=6&t=8927 Biter Queens and Ultra Queen [With VERY cool pictures!]
viewtopic.php?f=6&t=8245&hilit=boss end game/scenario ideas
viewtopic.php?f=6&t=16690 Boss
viewtopic.php?f=6&t=22482 Late game Monsters
viewtopic.php?f=6&t=32576 Queen Biters/Spitters
viewtopic.php?f=6&t=42893 Bosses! (appear, when you enter new area)
viewtopic.php?f=6&t=45215 Bosses
viewtopic.php?f=6&t=45569 Enemy variety depending on environment
Related:
viewtopic.php?f=6&t=224&hilit=types+aliens Alien Technology, Advanced AI, More Planets,Factorio "World" (there is meanwhile a mod for it, and it is so cool, that it should be in vanilla)
viewtopic.php?f=6&t=9419 An enemy that'll make a nest out of your base!
viewtopic.php?f=6&t=10294 Aliens swarms fighting eachother
This belongs to an epic, which could be called "Enemy variations" or "Types of enemies".
(from viewtopic.php?f=6&t=8927 )
List of threads:
viewtopic.php?f=6&t=1234 Ideas for creeper types [new natives/new enemies, quite different ideas like spy or thief]
viewtopic.php?f=6&t=1945 little terraforming device
viewtopic.php?f=6&t=3565 Alien/Critter Overhaul
viewtopic.php?f=6&t=4037&p=29992#p29992 Biter Ecology
viewtopic.php?f=6&t=4625 Different enemy Types (ranged, flyer)
viewtopic.php?f=6&t=5757 Reinventing Worms
viewtopic.php?f=6&t=7164 Nocturnal Aliens and/or other alien types
viewtopic.php?f=6&t=21703 Nocturnal enemies
viewtopic.php?f=6&t=22133 [New enemies] Native tribe and concurrence
viewtopic.php?f=6&t=22990 BIGGER badder Monsters!
viewtopic.php?f=6&t=25043 Suggestion for better challenge game
viewtopic.php?f=6&t=25677 New enemies:Bosses, Flyers, Aquatic,Tanks,etc.
viewtopic.php?f=6&t=28421 Alien Expansion - Aliens need to Produce Something.
viewtopic.php?f=6&t=29883 Disable stations by circuit control
viewtopic.php?f=6&t=32914 Alien Civilizations
viewtopic.php?f=6&t=35002 New survival elements : New Alien Types Idea
viewtopic.php?f=6&t=45248 Multi-headed (2,3) Big Worms!
About Boss Enemies (should eventually be an own thread)
viewtopic.php?f=6&t=3753 Biter Matriarch, or one massive creature
viewtopic.php?f=6&t=3848&p=29118&hilit=boss#p29118 World Domination (Multiplayer)
viewtopic.php?f=6&t=8927 Biter Queens and Ultra Queen [With VERY cool pictures!]
viewtopic.php?f=6&t=8245&hilit=boss end game/scenario ideas
viewtopic.php?f=6&t=16690 Boss
viewtopic.php?f=6&t=22482 Late game Monsters
viewtopic.php?f=6&t=32576 Queen Biters/Spitters
viewtopic.php?f=6&t=42893 Bosses! (appear, when you enter new area)
viewtopic.php?f=6&t=45215 Bosses
viewtopic.php?f=6&t=45569 Enemy variety depending on environment
Related:
viewtopic.php?f=6&t=224&hilit=types+aliens Alien Technology, Advanced AI, More Planets,Factorio "World" (there is meanwhile a mod for it, and it is so cool, that it should be in vanilla)
viewtopic.php?f=6&t=9419 An enemy that'll make a nest out of your base!
viewtopic.php?f=6&t=10294 Aliens swarms fighting eachother
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
Last edited by ssilk on Mon May 01, 2017 1:01 am, edited 22 times in total.
Reason: Added Nocturnal enemies & changes all links to new forum URL
Reason: Added Nocturnal enemies & changes all links to new forum URL
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
What about like in starcraft where the enemys spread some shit on ground(if you already build and it spreads to you, buildings gets damaged over time), where you cant build? What if creeps also need to build some sort of economics? What if we could play them? (PvP!!!!!!!!?)
What about other NPCs or other races? Thers so much to do..
What about other NPCs or other races? Thers so much to do..
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
Like in these topics ?
viewtopic.php?f=6&t=25043 Suggestion for better challenge game
viewtopic.php?f=6&t=22482 Late game Monsters
viewtopic.php?f=6&t=26529
viewtopic.php?f=6&t=25043 Suggestion for better challenge game
viewtopic.php?f=6&t=22482 Late game Monsters
viewtopic.php?f=6&t=26529
Koub - Please consider English is not my native language.
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
I'll throw these here for those who want different types of enemies.
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager
Enemy:
https://mods.factorio.com/mod/erm_zerg
https://mods.factorio.com/mod/erm_toss
https://mods.factorio.com/mod/erm_redarmy
Player Defense:
https://mods.factorio.com/mod/erm_terran
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager
Enemy:
https://mods.factorio.com/mod/erm_zerg
https://mods.factorio.com/mod/erm_toss
https://mods.factorio.com/mod/erm_redarmy
Player Defense:
https://mods.factorio.com/mod/erm_terran