Mods used:
- Automatic Rail Laying Machine (https://forums.factorio.com/forum/vie ... =14&t=4287)
- Advanced Radars (https://forums.factorio.com/forum/vie ... 62&p=39071)
- Landfill (https://forums.factorio.com/forum/vie ... =14&t=4973)
- Resource Monitor (https://forums.factorio.com/forum/vie ... =14&t=2855)
- The Fat Controller (https://forums.factorio.com/forum/vie ... =14&t=4504)
- Resource Spawner Overhaul (https://forums.factorio.com/forum/vie ... =14&t=4761)
- Bob's Power (https://forums.factorio.com/forum/vie ... =51&t=4831)
- MoreLight (https://forums.factorio.com/forum/vie ... =14&t=6082)
- Larger Inventory (https://forums.factorio.com/forum/vie ... =14&t=5891)
- I had actually loaded Roadworks as well, but since I just don't use cars at all I removed it at about 60 hours in so I wouldn't have to deal with limestone.
For this factory, I set myself a few groundrules:
- No solar power (except for a handful of self-powered radar stations)
- No ore handling using bots
- Initially I had planned to have just one incoming goods station (multiple stops) and build a big ore sorter, but at some point this ran into some scaling problems so I abandoned that concept and went for dedicated unloaders instead.
So I actually have two stages of the game to show:
1) the game at 60 hours, just as I removed Roadworks and started the switch to dedicated unloaders
2) the game at 80 hours
Note: to view the full images, right-click and open in new tab/window
First the factory at 60 hours