Automated Robot Production and Distribution

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mward
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Automated Robot Production and Distribution

Post by mward »

With the new feature which allows roboports to output "available logistic bots" and "available construction bots" as signals, it is possible to automatically make more bots and inject them into the system whenever the number of available bots falls below a certain value (say, 100). Then the number of bots in the system will increase automatically as demand increases. You just have to make sure to add enough roboports to provide enough charging stations.

One problem, however, is if the roboport you are injecting new bots into gets filled with the other kind of bot. For example, if the roboport is filled with logistic bots then the system can no longer add construction bots. This problem actually happened the other day in my factory!

The solution is to use two roboports: one is exclusively reserved for logistic bots and the other for construction bots. Smart inserters with a buffer of steel chests are used to move the "wrong" bots out into the other roboport. If the chests start to fill, that means that the bots in the chest are not currently needed. As soon as they are needed, the corresponding roboport will begin to empty and they will be injected back into the system.
robots.png
robots.png (800.08 KiB) Viewed 7803 times
Note: if you are using requestor chests to supply circuits (as in the diagram), then ensure that the red circuits at least have a good supply: since there may be no free logistic bots to supply circuits to the assembler making logistic bots!

Circuit conditions are used to ensure that a supply of bots is kept in the logistic system, with any extras inserted back into the roboports.

Here is the blueprint string:
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Jap2.0
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Re: Automated Robot Production and Distribution

Post by Jap2.0 »

That's not a new feature :).

Nice idea with the two separate roboports, though. Building this as your entire infrastructure could be quite costly early on, but by the time you get logistics bots it shouldn't be too much of a problem.
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