The motherland must expand!

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

The motherland must expand!

Post by nosfereefer » Mon Jun 23, 2014 6:35 pm

I'm expending resources at an alarming rate.
Image
The solution: grab huge tracts of land and expand my production. This isn't over until this entire planet surface looks like a circuit board.

Robbedem
Inserter
Inserter
Posts: 39
Joined: Wed Jun 04, 2014 9:46 pm
Contact:

Re: The motherland must expand!

Post by Robbedem » Mon Jun 23, 2014 6:55 pm

How do you prevent new bases from spawining behind your wall?

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 433
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: The motherland must expand!

Post by Lee_newsum » Mon Jun 23, 2014 7:19 pm

Robbedem wrote:How do you prevent new bases from spawining behind your wall?
thay can not.

the Biter's that mack the can not get there because walls/Laser turret kill them . :evil:

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Mon Jun 23, 2014 7:32 pm

I believe the sensors inhibit new spawners

starxplor
Fast Inserter
Fast Inserter
Posts: 159
Joined: Sun May 18, 2014 11:25 pm
Contact:

Re: The motherland must expand!

Post by starxplor » Mon Jun 23, 2014 11:00 pm

New bitter bases do not spawn from nothing. A few bitters from one base will travel out and 'settle' a new base in an open area every so often. If your entire base is contained in walls, they cannot get in to settle.

Der_Doodle
Inserter
Inserter
Posts: 24
Joined: Tue Jun 10, 2014 10:49 am
Contact:

Re: The motherland must expand!

Post by Der_Doodle » Wed Jun 25, 2014 2:39 pm

You sure about that?
Cause I had once suddenly a pack of Worms inside my perimeter wall.... was quite a suprise i tell ya

building44
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Jun 25, 2014 9:38 pm
Contact:

Re: The motherland must expand!

Post by building44 » Wed Jun 25, 2014 9:40 pm

Very impressive.

Also, I assume worms can tunnel underground to any location on the map. I don't know, however.

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: The motherland must expand!

Post by cube » Mon Jul 21, 2014 6:02 pm

No, they have to walk. Also they don't settle too near to your buildings and only in a thin stripe around existing biter bases (3 chunks min distance, 6 chunks max distance, something like that)
I have no idea what I'm talking about.

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 504
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: The motherland must expand!

Post by DerivePi » Tue Jul 22, 2014 11:53 am

Very Roman of you. I think Hadrian would be proud.

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Thu Aug 07, 2014 12:18 am

thought an update was appropriate.
Image
Image

User avatar
DrGravitas
Burner Inserter
Burner Inserter
Posts: 14
Joined: Mon Jul 21, 2014 2:42 pm
Contact:

Re: The motherland must expand!

Post by DrGravitas » Thu Aug 07, 2014 2:26 am

So beautiful.... *drools*

Do you have any pictures of the various sections of it? It's so big, I want to see what all it has!

Mangledpork
Fast Inserter
Fast Inserter
Posts: 129
Joined: Fri Jul 25, 2014 7:03 pm
Contact:

Re: The motherland must expand!

Post by Mangledpork » Thu Aug 07, 2014 4:30 pm

Mother of... :shock:
That is some serious pollution!
You should put effectivity modules in everything, and the biters will never bother you again.

Also I've had games where I've surrounded huge areas with walls and bases have never popped up in them once I've cleared the whole area.

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Thu Aug 07, 2014 6:32 pm

Here's a closeup of the main assembly

Image
Mangledpork wrote:Mother of... :shock:
That is some serious pollution!
You should put effectivity modules in everything, and the biters will never bother you again.

Also I've had games where I've surrounded huge areas with walls and bases have never popped up in them once I've cleared the whole area.
they never bother me
Image

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Thu Aug 07, 2014 7:23 pm

also, I'm mass producing speed and productivity modules. I'm saving 30% from mining, 20% from smelting, 40% from each component in resources, and it adds up. Signal transmitter's effects can stack, and I'm abusing this to make some oil wells run at >400% speed.

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Thu Aug 07, 2014 8:11 pm

My name is Ozymandias, King of Kings. Look at my works, ye mighty, and despair!
Image

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Thu Aug 07, 2014 8:21 pm

Image

User avatar
JoshLittle
Fast Inserter
Fast Inserter
Posts: 205
Joined: Sat Jul 26, 2014 11:07 pm
Contact:

Re: The motherland must expand!

Post by JoshLittle » Fri Aug 08, 2014 4:34 pm

I think you can save around 1/3 of your poles
Image

How does your 1h chart of power looks like?
If your belt feels too long, your wall is just too short :mrgreen:

darkflashz
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Aug 08, 2014 4:03 pm
Contact:

Re: The motherland must expand!

Post by darkflashz » Fri Aug 08, 2014 4:38 pm

You seem to really like pollution >.>
Seems like you use tons of Steam engines But little to none Solar power, Or is it just tons of hours playing and the Little amount of steam engines/trains and other small stuff making the pollution

Other then that.. cool base. such nice defenses good luck surviving more :D

Blackence
Fast Inserter
Fast Inserter
Posts: 109
Joined: Thu Jun 05, 2014 4:03 pm
Contact:

Re: The motherland must expand!

Post by Blackence » Fri Aug 08, 2014 7:01 pm

Little to no solar power? Have you checked this post by nosfereefer? That's a lot of solar power! :mrgreen: However, sometimes "a lot" is not even close to "enough".

nosfereefer
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Jun 07, 2014 5:50 pm
Contact:

Re: The motherland must expand!

Post by nosfereefer » Sat Aug 09, 2014 1:01 pm

Image
I'm running into brownouts atm, so i guess I'll be slapping solar panels + accumulators down en masse

Post Reply

Return to “Show your Creations”

Who is online

Users browsing this forum: No registered users