I just finished the last level of the tight spot campaign. Instead of the required 15000$ (difficulty: hardcore) I got 154358$, so more than ten times as much.
I have two assembly lines for blue science that run both most of the time. Production is pretty well balanced, apart from a slight overproduction of steel. So the factory pretty effective, but not as much as to justify 10 times the required output. Maybe there should be some balancing done.
Has somebody else finished the campaign? I would love to see some other designs.
Tightspot #5
Tightspot #5
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Re: Tightspot #5
I guess I got to play that one during the linux scenario pack leak.
(Which was an awesome way how to get me interested. The only reason why I didn't get it was general lack of time. btw)
+ the missing graphics on intel gpu.. I guess it would be nice if I got to check whether it's still the case soon.
EDIT: added the actual comment
I chose another way to go: Build a minimal factory on cheapest land possible,
evaluating too big coin reserve as a failure
(Which was an awesome way how to get me interested. The only reason why I didn't get it was general lack of time. btw)
+ the missing graphics on intel gpu.. I guess it would be nice if I got to check whether it's still the case soon.
EDIT: added the actual comment
I chose another way to go: Build a minimal factory on cheapest land possible,
evaluating too big coin reserve as a failure
Re: Tightspot #5
@Bleda - Fantastic. Could you maybe post a link to the save? Actually we have balanced the leves 1 - 4, but never got around balancing the level 5. So we could use your score to balance it better.
Re: Tightspot #5
sure
I think that if you reduce the price for each science pack to 150 instead of 1500, the hardcore mode would have a reasonable difficulty.
I think that if you reduce the price for each science pack to 150 instead of 1500, the hardcore mode would have a reasonable difficulty.
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Re: Tightspot #5
Nice Work!