Here is my creation =)
Full structure at 0.08 zoom
http://imageshack.com/a/img845/1527/btjb.jpg
Details :
Core Production:
http://imageshack.com/a/img534/8573/8ela.jpg
Chemichal Processing
http://imageshack.com/a/img585/3021/0cf8.jpg
Solar Energy:
http://imageshack.com/a/img32/9556/2ao3.jpg
Smelting:
http://imageshack.com/a/img513/1031/4ijt.jpg
Mining:
http://imageshack.com/a/img713/8071/bbd8.jpg
Trains:
http://imageshack.com/a/img32/5098/imbz.jpg
EndGame testing 0.9.0
EndGame testing 0.9.0
Last edited by Marqee on Thu Feb 20, 2014 11:15 pm, edited 4 times in total.
Re: EndGame testing 0.9.0
Looks pretty big, but the quality is so bad, not sure if it is because thr file is jpg or because the way you took the picture.
Re: EndGame testing 0.9.0
Think is a matter of zoom...ficolas wrote:Looks pretty big, but the quality is so bad, not sure if it is because thr file is jpg or because the way you took the picture.
Re: EndGame testing 0.9.0
Big factory
But it seems that you are mostly relying on logistic bots to transport all your intermediate products. Personally I try to build production chains that don't have to rely on logistic bots too much in order to make everything faster/more effective.
But it seems that you are mostly relying on logistic bots to transport all your intermediate products. Personally I try to build production chains that don't have to rely on logistic bots too much in order to make everything faster/more effective.
Re: EndGame testing 0.9.0
i did it in late game destroying part of the chain and adding logistic robots =)ray4ever wrote:Big factory
But it seems that you are mostly relying on logistic bots to transport all your intermediate products. Personally I try to build production chains that don't have to rely on logistic bots too much in order to make everything faster/more effective.
the surroundigs are free of biters nest cause i cleaned them all.
I'm using this savegame as test base.