i love how everything can be automated in factorio so hereis more Logic to automate even more stuf :
- The requester
Gives the same amount of "requested-item" as the amount of "set-item" in the provider chest
in this case the "red-bottle" is the "requested-item" and the "defender capsule"the "set-item"
so for exsample : 10 def-capsules gives/makes 10 red-science-packs
-tic-tac-toe (player Vs Logic)
1/4th done with this
just an img to let everyone know what you can do with factorio :
im working on more and complexer things, when im done ill post them here.
Two Logic Circuits (Without Combinators!)
Two Logic Circuits (Without Combinators!)
Last edited by ssilk on Mon Sep 19, 2016 10:41 pm, edited 2 times in total.
Reason: changed topic cause fixed issue
Reason: changed topic cause fixed issue
Re: More logic
You mean with "input", the upper chest? I ask, because of the icons over the chests I cannot clearly see, what is what.
Why is the left part so complicated? And what is the programming of the green inserters?
Why is the left part so complicated? And what is the programming of the green inserters?
Cool suggestion: Eatable MOUSE-pointers.
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Re: More logic
the red chest is were you put in the amount of "defender capsules"ssilk wrote:You mean with "input", the upper chest? I ask, because of the icons over the chests I cannot clearly see, what is what.
Why is the left part so complicated? And what is the programming of the green inserters?
the left side is complecaded becaus its had to be a ratio "iron : copper" 2:1
every smart inserter has a : "defender capsule" > 1 as code.
so each time a defender capsule get pulled out ther is also gona be pulled out 2 iron and 1 copper wich is 1 red science pack