Optimized Assembler?

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n9103
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Optimized Assembler?

Post by n9103 » Tue Sep 10, 2013 11:36 pm

Here's my take on how you really get the most bang for your buck when it comes to beacons.
Nanoforge (Optimized Assembler).png
Nanoforge (Optimized Assembler).png (527.19 KiB) Viewed 4427 times
Name shamelessly taken from Forever Peace. ;)
Note the 240% boost. The beacons in my NanoForge, as well as the Assembler itself, all use the Productivity 3 modules.
That's (12*15%) 180% Beacon Boost to a single building.
Put in the ingredients for ten items, and you get 34 back. :D
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Coolthulhu
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Re: Optimized Assembler?

Post by Coolthulhu » Wed Sep 11, 2013 11:50 am

Damn, I wanted to do something like this first.
That's the upper limit of productivity, right?
I'll have to make a table of minimal costs for everything at 340% productivity one day.

n9103
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Re: Optimized Assembler?

Post by n9103 » Wed Sep 11, 2013 10:52 pm

As far as I can tell. I experimented with several different layouts and arrangements, and couldn't get more than 12 affecting the assembler at the same time.
Fortunately, there's still room for belts in and out, so it's compatible on a modular basis for a full assembly line.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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