Exporting biter eggs is giving me such a headache... That is: mostly in a good way. I like the logistic challenge of having my biter eggs exported as fresh and as safe as possible. On the other hand im a bit annoyed by the seemingly arbitrary circuit network limitations which are present especially in the rocket silo and the captive biter spawner.
The attached blueprint gives you the freshest possible biter egg exports by loading the biter eggs directly into the rocket silo whenever they are requested.
It works like this:
- Any amount of biter eggs is requested by any space platform in orbit.
- The circuit network will wait until all the captive biter spawners are loaded with a maximum of 100 eggs each and then directly insert into the rocket silo.
- The rocket silo fulfills the request and all components will idle until the the spawners are loaded with maximum eggs again.
There are some minor downsides with this which i haven't found a solution for yet but i'm hoping it can become a community effort.
- If you have a mulitple of this exact contraption and biter eggs are requested, all of them will start to prepare a rocket with 500 eggs each. But if you have only requested 1.000 eggs, but 4 rockets with 500 each are loaded, then the surplus 1.000 eggs will be voided and burned in heating towers. This is not really an issue, since the eggs are 100 % free to produce, but it is not exactly elegant.