![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Its the first I've done since quite some time, so take a look. Also, it is infinitely expandable.
Yeah, balance - as in, Hey, I've stripped all the ores and minerals for a 500 tile radius and my end of the balance is well grounded (what are you doing way up there?).MadZuri wrote:Buffer systems are highly overrated. True mastery of this game (and life) comes from balance. With balance one can achieve enlightenment. Seek balance, and avoid things which mask balance, such as buffer systems and storage tanks. Just some advice from somebody that has played this game for thousands of hours (and had former education in logistics and industrial design).
The zen of Factorio :pMadZuri wrote:Buffer systems are highly overrated. True mastery of this game (and life) comes from balance. With balance one can achieve enlightenment. Seek balance, and avoid things which mask balance, such as buffer systems and storage tanks. Just some advice from somebody that has played this game for thousands of hours (and had former education in logistics and industrial design).
See in this case your limiting reagent would be whatever is produced the slowest, likely the science packs themselves. I will typically keep storage of all of the end products (say keep 1000 of each potion in stock), but I must agree with MadZuri that I think having a buffer at every step is a bit over-rated. IMO Its better to make the production line 100% efficient, or even to overproduce the early items. Though I suppose by reducing the max efficiency you reduce the space requirements.SHiRKiT wrote:I love buffer systems because they are real things. Like imagine, you are doing science, science, science, science, and then stops doing some science because you forgot to research the next thing. Now imagine you only had 70% effective production because of a bit of resource shortage (which again is normal to happen), but now with the buffer, it will start to backlog iron, circuit and stuffs and things. When you resume the science, you'll have the buffer somewhat filled up and instead of working with 70% efficiency, you'll have 100% for a determined period of time. It's a win/win solution for me. It even spares me of needing to search for resources every time. I have huge (HUGE) Iron and Copper buffers (over 200k units), so I actually just search for new deposits when they go below 50k.
I think buffer's are incredibly useful. Especially on smelting setups. If you need a reason to actually consider it, are trains 100% consistent output? Or periodic output? (Buffers are great for handling periodic inputs/outputs)Lupoviridae wrote:... but I must agree with MadZuri that I think having a buffer at every step is a bit over-rated. IMO Its better to make the production line 100% efficient ...SHiRKiT wrote:...
This is very true, I do use buffers for loading and unloading trains. I guess I'm talking more about using buffers at every stage during a production line, I just don't see a point to it.tjmonk15 wrote:
I think buffer's are incredibly useful. Especially on smelting setups. If you need a reason to actually consider it, are trains 100% consistent output? Or periodic output? (Buffers are great for handling periodic inputs/outputs)
- Monk
Ah, in that case I agree. I only use buffers right at train load/unload and right after smelting. One big plus of doing it right after smelting, is that you can pick up resources easier when you need to craft in your pocket.Lupoviridae wrote:This is very true, I do use buffers for loading and unloading trains. I guess I'm talking more about using buffers at every stage during a production line, I just don't see a point to it.tjmonk15 wrote:...
Aside from trains, buffers are very useful in allowing you to size production for average consumption, rather than peak consumption. For example, science pack use rate is variable, due to the varying research times for each tech. Instead of having to size your production to support X labs at 30 sec/tech and having it back up and go idle while researching 60 sec tech, or sizing for 60 sec and having it run out, you can stick in a buffer and size for an average of 45 sec per tech.tjmonk15 wrote:Ah, in that case I agree. I only use buffers right at train load/unload and right after smelting. One big plus of doing it right after smelting, is that you can pick up resources easier when you need to craft in your pocket.Lupoviridae wrote:This is very true, I do use buffers for loading and unloading trains. I guess I'm talking more about using buffers at every stage during a production line, I just don't see a point to it.tjmonk15 wrote:...
- Monk
I do not see the problem of adding buffers at every stage, as I build everything at remote outposts, and ship it all into a centralized location, so I can easily grab the required materials for further expansion or destroying the homes of bitter scum-bags.Lupoviridae wrote:This is very true, I do use buffers for loading and unloading trains. I guess I'm talking more about using buffers at every stage during a production line, I just don't see a point to it.tjmonk15 wrote:
I think buffer's are incredibly useful. Especially on smelting setups. If you need a reason to actually consider it, are trains 100% consistent output? Or periodic output? (Buffers are great for handling periodic inputs/outputs)
- Monk