Space Platforms

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the_potty_1
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Re: Space Platforms

Post by the_potty_1 »

I was quite pleased with my earlier ship, turns out it's got an issue. I ran out of water and got stuck orbiting Gleba. So I took a hard look at the ship, and clearly, it's got too many solar panels. Peak power usage seems to be around 600kW, but it's producing 3.3MW. It weighs 239 tons, and that inertia means more water is needed to get it moving. Max speed was around 133km/s.

So I stripped it down, and added a water tank. In terms of fuel density, it's three times better to store fuel as water rather than further refined. This assuming the other asteroids remain at their current abundance, which they will because I'm not heading to Aquilo without advanced asteroid processing. I managed to get it down to 180 tons, then went berzerk and added two more engines. I dunno, I seem to have misunderstood the brief.

Final analysis, it weighs 224 tons, has double the fuel storage, plus a new water tank, but unfortunately has the style of a cheap brick. On the other hand, it's more than doubled it's speed, on the OTHER other hand, it now actually ran out of bullets on half it's turrets because it's seeing the same number of asteroids in half the time. Still didn't take damage, but on a longer trip, .. well as the saying goes, if it runs out of bullets, we can kill it.
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eugenekay
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Constitution Class

Post by eugenekay »

Constitution Class.png
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Presenting: the iconic United Federation of Planets Constitution Class of Heavy Cruisers. These Platforms cycle through the inner planets following some basic Circuit conditions. With 1 137 Tons of mass each one requires a substantial investment in Rocket capacity, but as the class is capable of extended mission cycles it is a worthy Investment for Engineers venturing into Space for the first time. Featuring:

- Large Saucer section filled with generous Cargo Bays, vast Accumulator array and adaptive Solar blankets covering the forward deck. These can be easily removed for access to the integrated Sushi Bus to suit your manfuacturing needs.
- Supplies to construct an Embassy-Industrial complex, such as a fully-equipped Tank, Portable power Plant, Assembling Machines, Chemical Plants, and an entire Rocket Silo, in case negotations with local Natives necessitate a quick retreat to the safety of Orbit!
- Powerful Engineering section! Automated Reactor fuel management by Inserters yields economical operation of the Fission Reactor, extending your Fuel Cell budget. The onboard Manufacturing facilities that ensure basic Starship materials are always available, far from the nearest Starbase.
- Integrated Circuitry controls the flow of Fuel and Oxidizer between the Nacelles, increasing Efficiency of the Thrusters at Impulse speeds. Adjust the signal P to control the Pump strength, at the cost of Thruster efficiency; and the signal L is the absolute Speed Limit to maintain safe operation in dense Asteroid fields.

Buyer Beware: The hardened hull is not rated for Deep Space journeys! Upgrading to Quality components as they become available will enable you to venture farther, faster, to grow the Factory.
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Constitution Zoomed.png
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Constitution AltMode.png
Constitution AltMode.png (20.38 MiB) Viewed 337 times
the_potty_1
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Re: Space Platforms

Post by the_potty_1 »

Done for now, it's 'the One'. 225 tons, speed probably around 180km/s, 2 engines, dual ice collectors, and a ton of fuel storage.
the_one.png
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barbanel
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Re: Space Platforms

Post by barbanel »

Crab
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Captura de tela 2024-11-27 203112.png (1.43 MiB) Viewed 200 times
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mrvn
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Re: Space Platforms

Post by mrvn »

Lightyn wrote: Thu Nov 07, 2024 7:25 pm Wanted the challenge of getting nuclear power working in space. We use it as a hauler and colony feeder. Haven't tested this beyond Aquilo yet so no guarantees it can handle the bigger asteroids out there. I used a modified version of Mbas's fuel injection system here: 118009 to optimize engine efficiency. Blueprint string in two halves (is big)...

EDIT: It's using green belts in the blueprint but blue belts work fine.
1o2
At 99% laser resistance and 5000 health handling huge asteroids will be futile.

And what do you need all that storage space for? I could see this for Promethium storage but with just lasers that's a no go.

How many rocket silos per planet do you have that you can fill this ship up with stuff in less than a year? And what do you even trade at those volumes? Planets are basically self sufficient. Before Aquilo all you need to trade is Science packs and Bioflux and the occasional building / stack inserter. Looks like you want to carry everything to build a megafactory from stores on every planet. :)
the_potty_1
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Re: Space Platforms

Post by the_potty_1 »

I had a science platform orbiting Nauvis, nothing special but it did have a full load of space science. Then I decided to move all science to Gleba to avoid science decay. Honestly I should have just built a new platform above Gleba, but I kitted the platform to make a single trip to Gleba.

The first attempt made it as a smoking ruin, but all 3 asteroid harvesters were destroyed, so the platform couldn't make bullets and was basically doomed.
So I optimised, this one made the trip without taking a single hit. Slowly. Soo very slowly.
Science single move.png
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BraveCaperCat
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Re: Constitution Class

Post by BraveCaperCat »

eugenekay wrote: Thu Nov 28, 2024 3:39 am Constitution Class.png

Presenting: the iconic United Federation of Planets Constitution Class of Heavy Cruisers. These Platforms cycle through the inner planets following some basic Circuit conditions. With 1 137 Tons of mass each one requires a substantial investment in Rocket capacity, but as the class is capable of extended mission cycles it is a worthy Investment for Engineers venturing into Space for the first time. Featuring:

- Large Saucer section filled with generous Cargo Bays, vast Accumulator array and adaptive Solar blankets covering the forward deck. These can be easily removed for access to the integrated Sushi Bus to suit your manfuacturing needs.
- Supplies to construct an Embassy-Industrial complex, such as a fully-equipped Tank, Portable power Plant, Assembling Machines, Chemical Plants, and an entire Rocket Silo, in case negotations with local Natives necessitate a quick retreat to the safety of Orbit!
- Powerful Engineering section! Automated Reactor fuel management by Inserters yields economical operation of the Fission Reactor, extending your Fuel Cell budget. The onboard Manufacturing facilities that ensure basic Starship materials are always available, far from the nearest Starbase.
- Integrated Circuitry controls the flow of Fuel and Oxidizer between the Nacelles, increasing Efficiency of the Thrusters at Impulse speeds. Adjust the signal P to control the Pump strength, at the cost of Thruster efficiency; and the signal L is the absolute Speed Limit to maintain safe operation in dense Asteroid fields.

Buyer Beware: The hardened hull is not rated for Deep Space journeys! Upgrading to Quality components as they become available will enable you to venture farther, faster, to grow the Factory.
Looks... flat compared to how I remember it. And also, which enterprise? (really, the 2D nature makes it really hard)
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
jdrexler75
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Re: Space Platforms

Post by jdrexler75 »

I present the B.O.A. Constructor. Taking ISRU to eleven: A space platform that builds its own materials and items for future expansion. (Originally I scaled the rocket production on Vulcanus only to be sufficient for the science, and decided to see with how few "unscheduled" rocket launches I could get away with to build a platform destined for my first trip to Aquilo.)
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It only needed a handful of rocket launches, initially some manual recipe switching and foundry rotating, and since then it's been building platform foundations in a fully automatic fashion, with the foundry switching between melting and crafting recipes as needed. The crusher also reprocesses chunks as needed, when not creating ore and calcite. About every hour I need to drop the ice down to Vulcanus where I use it for making water (spacing it would also be an option). The assembler makes ammo as a priority, then other items such as electronics as requested and space platforms when nothing else is needed. Asteroid chunks are stored in the collectors with but a few in the hub for processing. Probably didn't need all four, one or two would be enough, they spend most of the time being completely full anyway.

Platform production is lower than I would've expected, only about 4 per minute, switching recipes cuts the efficiency much more than I thought. Still I find it an interesting proof of principle and am kind of proud how well it works. I'll leave it running for an hour or two and then eventuakky kit it out for the trip...



The blueprint has a bunch of uncommon/rare entities that I had laying around in the factory, but I don't think that's really needed. Is there a way to blueprint everything ignoring entity quality?

Anyway, this is the form it has after crafting some of its own entities such as the second turret and the fluid tanks, pipes, and the logic boxes, as well as the required platform bits to place them.
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