Endgame designs

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

dudeontherun
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Re: Endgame designs

Post by dudeontherun »

The trains stations are for getting tech, i have set up for my ores to place my main base.
Karaaz
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Re: Endgame designs

Post by Karaaz »

When I clicked on one of the images in OP I got a prompt to update android from the host site. Seems legit... :|
n9103
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Re: Endgame designs

Post by n9103 »

Lovely necro here.
For what it's worth, the images load just fine on my desktop.
Given the nature of the content, I wouldn't want to browse these on my phone anyway, assuming I had a choice.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
Mur
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Re: Endgame designs

Post by Mur »

MisterSpock wrote:
Image
Smelting
I have not seen the factory in action but from what I see from the picture it looks like a lot of the smelters are not doing anything. The method I find that works the best is the design below.

All furnaces go at max speeds and can be scaled between 8-16 furnace designs. If you need more output build a second line.

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DerivePi
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Re: Endgame designs

Post by DerivePi »

Furnace layout (assuming iron or copper ores with steel or electric furnaces)
standard belt max throughput = 12 items/sec or 6 per side
- number of miners required to fully load = 12 per side
- number of furnaces required to fully smelt - 11 per side

Fast belt max throughput = 20 items/sec or 10 items per side
- number of miners required to fully load = 19 per side
- number of furnaces required to fully smelt - 18 per side

Express belt max throughput = 30 items/sec or 15 per side
- number of miners required to fully load = 29 per side
- number of furnaces required to fully smelt - 26 per side
OR - assuming 2 level 3 speed modules in each electric furnace (which will never make sense to me)
- number of furnaces required to fully smelt - 13 per side as displayed in the Vulcan's enormous smelting facility
n9103
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Re: Endgame designs

Post by n9103 »

Nice breakdown. I never have gotten that particular ratio worked out. Now I can add smelting to my list of perfect ratios ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
oliverpowerboy
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Re: Endgame designs

Post by oliverpowerboy »

The defend crossway is very good but I would double up the walls and add gates to the tracks
Boogieman14
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Re: Endgame designs

Post by Boogieman14 »

oliverpowerboy wrote:The defend crossway is very good but I would double up the walls and add gates to the tracks
That's what you get when some necros a thread like this... These screenshots are from the pre-gates era... (possibly pre-spitters as well actually)
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Maja153
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Re: Endgame designs

Post by Maja153 »

Coming up on the next update, you can set the steam engines to run only when needed
sivistojko
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Re: Endgame designs

Post by sivistojko »

My thanks to the OP. I'm a new player and this base completely inspired me to make my new one in the same manner. I've learned a lot. Thank you again.
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