Endgame designs
-
- Manual Inserter
- Posts: 2
- Joined: Fri Aug 15, 2014 3:00 pm
- Contact:
Re: Endgame designs
The trains stations are for getting tech, i have set up for my ores to place my main base.
Re: Endgame designs
When I clicked on one of the images in OP I got a prompt to update android from the host site. Seems legit...
Re: Endgame designs
Lovely necro here.
For what it's worth, the images load just fine on my desktop.
Given the nature of the content, I wouldn't want to browse these on my phone anyway, assuming I had a choice.
For what it's worth, the images load just fine on my desktop.
Given the nature of the content, I wouldn't want to browse these on my phone anyway, assuming I had a choice.
Re: Endgame designs
I have not seen the factory in action but from what I see from the picture it looks like a lot of the smelters are not doing anything. The method I find that works the best is the design below.
All furnaces go at max speeds and can be scaled between 8-16 furnace designs. If you need more output build a second line.
Re: Endgame designs
Furnace layout (assuming iron or copper ores with steel or electric furnaces)
standard belt max throughput = 12 items/sec or 6 per side
- number of miners required to fully load = 12 per side
- number of furnaces required to fully smelt - 11 per side
Fast belt max throughput = 20 items/sec or 10 items per side
- number of miners required to fully load = 19 per side
- number of furnaces required to fully smelt - 18 per side
Express belt max throughput = 30 items/sec or 15 per side
- number of miners required to fully load = 29 per side
- number of furnaces required to fully smelt - 26 per side
OR - assuming 2 level 3 speed modules in each electric furnace (which will never make sense to me)
- number of furnaces required to fully smelt - 13 per side as displayed in the Vulcan's enormous smelting facility
standard belt max throughput = 12 items/sec or 6 per side
- number of miners required to fully load = 12 per side
- number of furnaces required to fully smelt - 11 per side
Fast belt max throughput = 20 items/sec or 10 items per side
- number of miners required to fully load = 19 per side
- number of furnaces required to fully smelt - 18 per side
Express belt max throughput = 30 items/sec or 15 per side
- number of miners required to fully load = 29 per side
- number of furnaces required to fully smelt - 26 per side
OR - assuming 2 level 3 speed modules in each electric furnace (which will never make sense to me)
- number of furnaces required to fully smelt - 13 per side as displayed in the Vulcan's enormous smelting facility
Re: Endgame designs
Nice breakdown. I never have gotten that particular ratio worked out. Now I can add smelting to my list of perfect ratios
-
- Burner Inserter
- Posts: 10
- Joined: Sat Nov 14, 2015 10:08 pm
- Contact:
Re: Endgame designs
The defend crossway is very good but I would double up the walls and add gates to the tracks
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Endgame designs
That's what you get when some necros a thread like this... These screenshots are from the pre-gates era... (possibly pre-spitters as well actually)oliverpowerboy wrote:The defend crossway is very good but I would double up the walls and add gates to the tracks
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Endgame designs
Coming up on the next update, you can set the steam engines to run only when needed
-
- Manual Inserter
- Posts: 3
- Joined: Thu May 26, 2016 10:06 am
- Contact:
Re: Endgame designs
My thanks to the OP. I'm a new player and this base completely inspired me to make my new one in the same manner. I've learned a lot. Thank you again.