Automated Blue Science Pack Factory

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
ChickenBeak
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Re: Automated Blue Science Pack Factory

Post by ChickenBeak »

Dude I beg you, make an explanation YouTube video on how you built that. Or even a written one. It looks amazing.
Leon wrote:this is the best automated 4x science pack setup
4x science pack
hi_impact
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Re: Automated Blue Science Pack Factory

Post by hi_impact »

Leon wrote:this is the best automated 4x science pack setup
mother of god that is nice
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

I like this setup more:
Image
(c) https://www.reddit.com/r/factorio/comme ... k_compact/

Because it's shorter, it has bigger performance (you can add another 10 labs too) and it's balanced.
And it blows my mind too :)
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Re: Automated Blue Science Pack Factory

Post by brunzenstein »

LazyLoneLion wrote:I like this setup more
Because it's shorter, it has bigger performance (you can add another 10 labs too) and it's balanced.
And it blows my mind too :)
Indeed - it's stunning
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siggboy
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Re: Automated Blue Science Pack Factory

Post by siggboy »

LazyLoneLion wrote:Because it's shorter, it has bigger performance (you can add another 10 labs too) and it's balanced.
And it blows my mind too :)
I like this a lot, but it needs fixing in a few places for current Factorio because the build still uses the trick to grab off the end of a belt without the belt actually running that far. In a few spots this is not merely for looks, so the build won't work like this without fixing.
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

siggboy wrote:I like this a lot, but it needs fixing in a few places for current Factorio because the build still uses the trick to grab off the end of a belt without the belt actually running that far.
Sure. But those fixes are just obvious.

Here is my screenshot from 12.35 so far (rotated for my factory and with smallest changes as you can see). Was built for merely practical purposes.
Fully balanced compact science build
Fully balanced compact science build
Science.JPG (404.61 KiB) Viewed 68455 times
Down, behind the image, there are ten more science labs, added just lately.

Update: I've made few mistakes there, BTW:
1) one electric forge (left one) feeds from the wrong iron belt
2) there should be one more inserter for feeding every copper wire assembler. I have one per assembler, and there should be two per assembler.

Update #2:
2a) don't really need two feeding inserters there. Fast one is enough.
3) need additional inserter to take a copper cable out of the rightmost assembler.
4) coal for plastic should be fed by fast inserter.

Everything is fixed in my factory now.
Last edited by LazyLoneLion on Sat Jun 04, 2016 8:32 am, edited 3 times in total.
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siggboy
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Re: Automated Blue Science Pack Factory

Post by siggboy »

Yes, the fixes are obvious.

BTW the article on Reddit is really worth reading (other than most articles on Reddit...). The guy wrote a great description of what he did and why he did it.

The science module is really great, easily the best one out there. The best thing about it is that you can actually build it exactly as shown while you are progressing in the game (so for example it only uses Tier-1 assemblers for Red Science etc. nothing you can't even build yet at that point).

What's sad about it is that the space saving does not actually solve a problem. It only looks cool and well engineered.
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Re: Automated Blue Science Pack Factory

Post by siggboy »

LazyLoneLion wrote:2) there should be one more inserter for feeding every copper wire assembler. I have one per assembler, and there should be two per assembler.
One per assembler is enough unless you use Assembly Machine 3 and/or speed modules.

A Fast Inserter is more than fast enough to feed a blue Assembly Machine with copper plates, even if the cycle time is only 0.5 seconds.
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

siggboy wrote:One per assembler is enough unless you use Assembly Machine 3 and/or speed modules.

A Fast Inserter is more than fast enough to feed a blue Assembly Machine with copper plates, even if the cycle time is only 0.5 seconds.
Seems so.
Still I need additional inserter to take a copper cable out of the rightmost assembler. :)
One more of my mistakes... Not going to say it disturbs me too much, however :)

Plus one more: coal for plastic should be fed by fast inserter.
Last edited by LazyLoneLion on Wed Jun 08, 2016 10:00 am, edited 2 times in total.
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

siggboy wrote:What's sad about it is that the space saving does not actually solve a problem. It only looks cool and well engineered.
What problem do you have in mind there?
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Re: Automated Blue Science Pack Factory

Post by siggboy »

LazyLoneLion wrote:
siggboy wrote:What's sad about it is that the space saving does not actually solve a problem. It only looks cool and well engineered.
What problem do you have in mind there?
The non-problem, the one that doesn't exist (lack of space).
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

siggboy wrote:The non-problem, the one that doesn't exist (lack of space).
Ah, that one. Got it.

Not really agree with you.
Space comes with the cost (quite low in fact, but still...). At least you have to defend your space with more walls and turrets and there are more resources laying on the (longer) belts. And it takes time when you are running from one edge of your factory to another (and your resources have to). And sometimes it takes resources to free some space of biter bases.

But mostly I don't like running through long bases. This game is enough time-consuming already.

And, besides that non-problem, this one module is really well-engineered, well-balanced.
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Re: Automated Blue Science Pack Factory

Post by siggboy »

Yes, the module is awesome, I have absolutely no complaints. And the description is really well written, even funny. Whoever made it knows what they're doing.

It's just that from a gameplay perspective, these super-engineered modules (there are also those for Oil and making blue belts and stuff) are not really important. It's more like winning a beauty-contest. This person definitely wins the beauty-contest in the science pack arena.
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Re: Automated Blue Science Pack Factory

Post by Shokubai »

@LazyLoneLion It looks like your ratios will be off as you research lab efficiency.

Even if you converted everything to Yellow AM's I have you needing...
2 Sci 4
13 Sci 3
7 Sci 2
6 Sci 1

In Blue I have...
3 Sci 4
22 Sci 3
11 Sci 2
9 Sci 1

To feed the 20 Science Labs you have
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Re: Automated Blue Science Pack Factory

Post by garath »

It's odd to see more Red science than green science assemblers. In all the YouTube videos I've watched, they typically have five Red because it takes five seconds to make a red science and 6 green because it takes 6 seconds per green. Why do you have it with more red than green science?
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

Shokubai wrote:@LazyLoneLion It looks like your ratios will be off as you research lab efficiency.
First, it's not "my ratios" - it's not my project :)
Read the reddit description, it's really worth reading (and it's fun)!
What it says about Lab efficiency is mostly that labs are cheap. As assemblers are cheap as well. And science is quite fast without Labs efficiency. It was author's case.
But feel free to use your ratios as you like, of course.
Last edited by LazyLoneLion on Thu Jun 09, 2016 6:50 am, edited 1 time in total.
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

garath wrote:It's odd to see more Red science than green science assemblers. In all the YouTube videos I've watched, they typically have five Red because it takes five seconds to make a red science and 6 green because it takes 6 seconds per green. Why do you have it with more red than green science?
You can read it in the reddit description:
blah blah 5:6 red:green assembler ratio The green modules are built in Assembler 2's, while the red modules are built in Assembler 1's. Since Assembler 2's are 50% faster than Assembler 1's, you get a 5:4 ratio.
Because when you build red science you have no blue assemblers. :)
Of course, you may replace those assemblers later, if you'd like, but in fact, there is really no need.
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Re: Automated Blue Science Pack Factory

Post by Shokubai »

LazyLoneLion wrote:Of course, you may replace those assemblers later, if you'd like, but in fact, there is really no need.
...if you like not having enough production once you research lab efficiency
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Re: Automated Blue Science Pack Factory

Post by LazyLoneLion »

Shokubai wrote:...if you like not having enough production once you research lab efficiency
I suppose you just duplicate the whole project in this case. Using less than 20 labs. You'd have to count the precise number of labs by yourself then.
Good point is that production of Science-3 (as well as Science-1,2) will stay balanced even if it will not be enough for 20-30 labs with high Lab efficiency level.

It will not stay balanced if you upgrade assemblers to green -- there will be the shortage of the incoming resources.

Or you can forget about the precise balance and just make big enough production lines for the green and red circuit, for plastic, batteries etc. and feed them to the production line of Science assemblers as needed. As you, in fact, are proposing here. :)
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Re: Automated Blue Science Pack Factory

Post by Shokubai »

LazyLoneLion wrote:
Shokubai wrote:...if you like not having enough production once you research lab efficiency
I suppose you just duplicate the whole project in this case. Using less than 20 labs. You'd have to count the precise number of labs by yourself then.
Good point is that production of Science-3 (as well as Science-1,2) will stay balanced even if it will not be enough for 20-30 labs with high Lab efficiency level.

It will not stay balanced if you upgrade assemblers to green -- there will be the shortage of the incoming resources.

Or you can forget about the precise balance and just make big enough production lines for the green and red circuit, for plastic, batteries etc. and feed them to the production line of Science assemblers as needed. As you, in fact, are proposing here. :)
I am proposing that you are maybe 1/4 supplied for 20 Labs. You might as well have just built 5 -10 labs and saved the space.
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