Coop - a Marathon ( mod ) Game

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Chronosfear
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Coop - a Marathon ( mod ) Game

Post by Chronosfear »

Hi ,
me and a friend of mine playing quite a while together when we have time to do so.

UPDATE
Most of the factories are t3 ( yellow ) now and many of them filled with modules mk2 ( no effeciency modules :twisted: )
Now we have nearly 10k of solarpanels and a maximum accumulator capacity of ~48GJ , dropping to ~20 over a night cycle )
So there some reserves here but that will chance once more mk3 module are build and more expansions are joining our project.
We still build everything without the help of logistic robots. So everything must be transported via belts or train.

Ps. My friend loves landfill. We got about 30k (and growing ) on bigger landfill in storage. He is the one that removes all the water for our expansion needs
Update
Old Pics




We use some mods and we want to share that information :

Marathon ( guessed it :D )
endless resources ( but the minimum yield is way to low to keep up with our needs )
landfill ( playing with large amounts of water , so island hoping will follow )
treefarm ( in play but not build anything yet )


Our rules for this map

- No use of logistic robots
- Everything must be build in an aesthetic way ( poles always the same distance , factories in line , etc. )
- Every outpost must be connected to the main base ( only medium poles allowed ) ( soon tm )
- maybe something other i just forgot :?

Chronosfear


*why does the
??
not work ? .. sorry for the pics without spoiler.
Last edited by Chronosfear on Wed Mar 18, 2015 3:06 pm, edited 2 times in total.
FishSandwich
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Re: Coop - a Marathon ( mod ) Game

Post by FishSandwich »

Nice base! I love that you've mined all the big copper apart from that middle one, no time for that? :lol:
Chronosfear wrote:*why does the
??
not work ? .. sorry for the pics without spoiler.
You need to title the spoiler, for example:

Code: Select all

[spoiler=PIC]Image here[/spoiler]
Will result in:
PIC
Chronosfear
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Re: Coop - a Marathon ( mod ) Game

Post by Chronosfear »

AH ! thanks . now I see what i was doing wrong , i needed to give the spoiler a "name" ...

Well the middle was not available until we had our solarpanels online ( we had our steam engines there )
and I think we just forgot about it :roll:
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Piranha
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Re: Coop - a Marathon ( mod ) Game

Post by Piranha »

EDIT: Must have had this open for a while.. fish beat me to the answer..


Nice game though :)
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nfcc08
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Re: Coop - a Marathon ( mod ) Game

Post by nfcc08 »

Right now me and my brother are doing multiplayer with Dytech which is fairly hard so far.

We will have to try out Marathon next looks very nice for a long game!
Chronosfear
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Re: Coop - a Marathon ( mod ) Game

Post by Chronosfear »

Added an progress update and new pics to the first post

hope you like it.
Chronosfear
Grey
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Re: Coop - a Marathon ( mod ) Game

Post by Grey »

Here some pics of our latest marathon game:

4 players, 83h, marathon+railtankers only

about full length about 5-6 desyncs only, in the end 20 FPS/45 UPS.
Attachments
Overview
Overview
Screenshot (7).png (448.18 KiB) Viewed 10131 times
Train Station
Train Station
Screenshot (4).png (4.48 MiB) Viewed 10131 times
Chemical Plant
Chemical Plant
Screenshot (3).png (4.39 MiB) Viewed 10131 times
Backup Powerplant
Backup Powerplant
Screenshot (2).png (4.43 MiB) Viewed 10131 times
Chip Plant ~400/h
Chip Plant ~400/h
Screenshot (1).png (4.93 MiB) Viewed 10131 times
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